Carry the last flame up the mountain The old beacon has gone dark. Someone has to carry a flame back up. That someone is Wren, a child from Lowmere, and the flame is Cinder: the last piece of the beacon's fire, riding on Wren's head, complaining about it, and able to throw the two of you through the air. Cinderpeak is…
Carry the last flame up the mountain
The old beacon has gone dark. Someone has to carry a flame back up.
That someone is Wren, a child from Lowmere, and the flame is Cinder: the last piece of the beacon's fire, riding on Wren's head, complaining about it, and able to throw the two of you through the air.
Cinderpeak is a precision platformer. You run, jump, grab walls and dash. The dash comes back when you touch the ground, so every room is a question of where to spend it. Rooms are short, a fall puts you back at the start of the room in a moment, and nothing is random.
Ten chapters, each with its own rule
Every chapter brings one new idea and then leans on it.
Embers frozen in the ice give the dash back in mid-air.
Storm lights throw you across the sky.
Smoke is a wall to your legs and a road to a dash.
Magma rises behind you.
And there is more on the way up:
caps that launch you, and stone that crumbles under your feet
ice with no grip, and walls only a dash can break
wind that carries you, fights you, lifts you or presses you down
rune blocks that swap every time you dash
a second dash
steam that lifts you
A story that remembers
Cinder does not remember how the beacon went out. The sparks scattered across the mountain are pieces of that memory, and Cinder will not leave a room without the one that is in it. Each spark you bring back returns one more piece.
Someone is waiting on the way up. She kept the beacon once. She will ask you two questions, and what you answer changes what is said to you later.
It is hard
You will fall a lot. The rooms are built to be learned, not to be lucky: every one has been tested to be beatable with room to spare in its jumps and dashes.
Features
Ten chapters of single-screen and scrolling rooms
A new mechanic in almost every chapter
34 sparks to recover, each one a memory, each one holding the way out of its room shut
A timer and a best time for every chapter, and an optional on-screen speedrun timer
Keyboard or gamepad
Progress saved at every room
Separate sound and music volume, and screen shake you can switch off
评论