Antmates is an idle colony sim in a glass ant jar. The ants inside live their own busy lives: they dig tunnels, carry crumbs, nurse the brood, rest in their dormitory and greet visitors at the glass. You decide where the next room goes and what to level up — they do the rest. Income is counted step by step, and you see…
Antmates is an idle colony sim in a glass ant jar. The ants inside live their own busy lives: they dig tunnels, carry crumbs, nurse the brood, rest in their dormitory and greet visitors at the glass. You decide where the next room goes and what to level up — they do the rest.
- Income is counted step by step, and you see every step: foragers, worker strength, crowding, trails, the jam at the entrance, rooms and diet — each with its own multiplier, and the biggest loss marked.
- Every room levels up two ways, and the game ranks the income upgrades by how fast they pay off.
- Find the weakest link: beds, crowding, the entrance, the queen’s space — the colony grows as fast as its tightest spot allows.
- Trail and population milestones multiply your income, and the entrance widens as the colony grows.
- Plan your nest with 25 kinds of rooms — from the Royal Chamber and the Nursery to the Pantry, the Well, the Sunroom and even a Cinema.
- Every room grows: new levels, finishes from dug to decorated, and spots the ants like better than others.
- Watch diggers cut real tunnels and carry the dirt up to the surface.
Crumbs come in four kinds — sweet, protein, fatty and salty. A varied diet makes the nest grow faster.
- The queen lays eggs, nurses raise larvae and cocoons, and workers grow up through 5 ages — from tots to adults.
- Balance the work: foragers, diggers and nurses — or pick a preset and let the colony find its rhythm.
- When the colony is ready, winged ants leave on a nuptial flight. Start a new colony and carry your legacy into it; past colonies rest on your shelf.
- 14 finds to dig up: a coat button, a 1978 penny, a tin soldier, a glass marble…
- 8 visitors come to the glass — a ladybug, a snail, a woodlouse, a scarf moth and more. Keep them all in your album.
- The journal tells you what happened while you were away.
Decorate the surface with a Windmill, a Barn, Temple Ruins or a Smoking Volcano. Change the soil, paint marks on your ants, give them vitamins — and snap your jar with the instant camera.
- Your colony never dies out while you are away.
- Soft sounds you can turn down, a slow, calm pace.
- No ads, no microtransactions.
- A window of any size, fullscreen, or always on top of your work.
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