hey i'm rior, a solo dev a sword sits on an anvil with one line on it. every fight you draw crafting orbs and throw them at it. a spark adds a line, a tumble rerolls everything you haven't clamped, a hone bumps a line up a tier, a hex is a gamble with the odds printed right on it. when the number's big enough you strik…
hey i'm rior, a solo dev
a sword sits on an anvil with one line on it. every fight you draw crafting orbs and throw them at it. a spark adds a line, a tumble rerolls everything you haven't clamped, a hone bumps a line up a tier, a hex is a gamble with the odds printed right on it. when the number's big enough you strike and it rolls up line by line until the crystal shatters
one weapon, four lines
every line has an element (fire, frost, storm, venom) and a tier. lines make sets like pairs, ladders, rainbows and crowns. your hit is might x fury and it gets huge fast. past a million is normal by the end
no hidden odds
every orb that rolls shows its odds. clamp what you want to keep. if a roll lands low the coals on the anvil light up, and four lit coals promise a better roll next time
bosses that tell you their plan
15 cute bosses and each one shows the move it'll make on your next strike, so it's about reading them and clamping the right line. break them and they sit down dizzy
the forge cools
after every boss your lines drop back to tier 1. charms and hallmarks stay, so every depth is a rebuild. a winning run is about 45 minutes, and there's 2x and 4x speed
lots to dig into
5 weapons that each play differently, 8 heat levels each, 51 charms, a daily seed everyone shares with a leaderboard, and endless mode once you break the last boss
my inspiration for making this game was balatro
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