Steal the Rune. Carry it home. Runemoor is a 10v10 team PvP game with one clear goal: break into the enemy keep, seize their Rune Banner and carry it back to your own stand while your team keeps you alive. First team to three captures wins. Every match is a roughly 15-minute battle across Runefall Gorge, a misty highla…
Steal the Rune. Carry it home.
Runemoor is a 10v10 team PvP game with one clear goal: break into the enemy keep, seize their Rune Banner and carry it back to your own stand while your team keeps you alive. First team to three captures wins.
Every match is a roughly 15-minute battle across Runefall Gorge, a misty highland valley between two rival keeps. Escort your carrier through the mid-map brawl, ambush theirs on the flanks, return your dropped banner before it is too late, and snatch the win with a last-second capture.
Every fight on the edge
Combat is fast and swingy. A few well-timed spells can bring anyone down, and a seasoned player can still fall to a newcomer who plays smart. Items make you stronger, never untouchable. Fall in battle and you rise with the next resurrection wave, straight back into the fight.
21 champions, easy to pick up
Each champion has a basic attack, a passive and four abilities. No talent trees, no levels to grind before you can compete. Shield-bearing knights, fire mages, a living stone golem, crystal beings, blood mages, tinkerers with turrets, bombers, duelists, gravediggers and more. Learn one in a single match and you're ready to fight.
Features
10v10 Capture the Rune on Runefall Gorge: two keeps, three routes, an ancient stone circle at midfield and a stream to fight across.
21 champions with distinct kits and big signature moments: a summoned lightning tempest, a crushing landslide, a rain of falling stars, crystal echoes, deployable turrets, powder kegs and more.
Tab-target combat, no aiming: click or press Tab to target and keep your eyes on the fight.
Persistent items: every champion has six item slots that are yours for good. Buy, sell and build each champion your way from more than 100 items, including signature items for every champion.
Easy to pick up: a handful of spells per champion. Learn one in a single match and jump straight into the fight.
A living battlefield: resurrection waves, power-up runes, carrier hunts, banner returns and comebacks until the final second.
End-of-match medals and kill streaks that reward clutch plays, not just damage.
Team pings to call danger, ask for help or mark the carrier in a single click.
Dark fantasy highlands with golden dusk light, drifting mist and glowing runes.
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