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Sheep live in rooms. In the Breeding Pen they make lambs. In the Feeding Lot they eat until they are FULL. Every room has a door on each side: open one with a conveyor under it and the flock files out and rides wherever the belt leads. Close it and they stay home.
Put machines on the line. Fluffy sheep ride into the Shearing Machine and come out bald and confused. Ewes with a full udder ride through the Milking Machine. The Slaughterhouse has a door too: sheep go in, Mutton comes out. Everything rides the belts into a Market and sells itself. So does any sheep you send in there alive.
The flock keeps breeding, so the factory keeps growing. Upgrade the Breeding Pen into a Lamb Megadome and the Feeding Lot into a Hunger Annihilator. Swap Rubber Belts for Steel and Mega Belts. Research Smart Doors that sort the flock: Hungry, Fed, Ready, Fluffy, Milky, Rams or Ewes. Add farms and processing chains for Clean Wool, Yarn, Fabric, Clothing, Luxury Goods and Cheese. Every building shows what goes in and what comes out, and the Factory report tells you what each machine did yesterday.
Research Sheep Genetics and put a Gene Lab on the line. In SAMPLE mode every sheep that rides through gives DNA. In SPLICE mode they come out as new strains: pearly Silkfleece shorn for Silk, cow-spotted Creamers milked for Cream, Jumbo sheep with twice the mutton, Turbo Sheep with a racing stripe, tiny Teacup Sheep, Golden Fleece, and glowing, slightly radioactive Glowfleece. Feeling lucky? CHAOS mode costs 1 DNA and anything can happen. Six more strains are secret hybrids: breed two strains in one pen and wait for a lucky lamb. Spend DNA on breeding upgrades like Love Songs and Twin Genes, and use the rare goods to push your buildings to Levels 4 and 5.
Each sheep has a name, a mood, a level and traits that it passes on to its lambs. Some are born Golden, Rainbow, Three-Eyed or Two-Headed. They eat, they breed, they ride the line, and now and then one gets launched out of the Milking Machine. You will be informed. Loudly.
He teaches you everything one decree at a time and unlocks buildings as he introduces them. After that he issues new decrees with rewards, and he shouts when the pen is overcrowded, a machine has no belt or a wolf is at the gate.
Level 5 buildings are neon skyscrapers and glowing reactors. The Industrial Wool Plant shears everything that rides through it. Out comes... mostly sheep. At the end of the research tree waits a rocket to the moon, because the moon might contain grass.
GAME PROFILE
SheeptatorSheeptator
The Supreme Leader is a sheep. A big ram in an officer's cap, with curly horns, a red sash and far too many medals. He has a palace, a Breeding Pen, ten hungry sheep and one broken conveyor belt. You are his Hoof: he points, you click. Open the doors Sheep live in rooms. In the Breeding Pen they make lambs. In the Feed…
The Supreme Leader is a sheep. A big ram in an officer's cap, with curly horns, a red sash and far too many medals. He has a palace, a Breeding Pen, ten hungry sheep and one broken conveyor belt. You are his Hoof: he points, you click.
Open the doors
Sheep live in rooms. In the Breeding Pen they make lambs. In the Feeding Lot they eat until they are FULL. Every room has a door on each side: open one with a conveyor under it and the flock files out and rides wherever the belt leads. Close it and they stay home.
Shear. Milk. Don't ask about the third door.
Put machines on the line. Fluffy sheep ride into the Shearing Machine and come out bald and confused. Ewes with a full udder ride through the Milking Machine. The Slaughterhouse has a door too: sheep go in, Mutton comes out. Everything rides the belts into a Market and sells itself. So does any sheep you send in there alive.
Build the sheep factory
The flock keeps breeding, so the factory keeps growing. Upgrade the Breeding Pen into a Lamb Megadome and the Feeding Lot into a Hunger Annihilator. Swap Rubber Belts for Steel and Mega Belts. Research Smart Doors that sort the flock: Hungry, Fed, Ready, Fluffy, Milky, Rams or Ewes. Add farms and processing chains for Clean Wool, Yarn, Fabric, Clothing, Luxury Goods and Cheese. Every building shows what goes in and what comes out, and the Factory report tells you what each machine did yesterday.
Rewrite the sheep
Research Sheep Genetics and put a Gene Lab on the line. In SAMPLE mode every sheep that rides through gives DNA. In SPLICE mode they come out as new strains: pearly Silkfleece shorn for Silk, cow-spotted Creamers milked for Cream, Jumbo sheep with twice the mutton, Turbo Sheep with a racing stripe, tiny Teacup Sheep, Golden Fleece, and glowing, slightly radioactive Glowfleece. Feeling lucky? CHAOS mode costs 1 DNA and anything can happen. Six more strains are secret hybrids: breed two strains in one pen and wait for a lucky lamb. Spend DNA on breeding upgrades like Love Songs and Twin Genes, and use the rare goods to push your buildings to Levels 4 and 5.
Every sheep is somebody
Each sheep has a name, a mood, a level and traits that it passes on to its lambs. Some are born Golden, Rainbow, Three-Eyed or Two-Headed. They eat, they breed, they ride the line, and now and then one gets launched out of the Milking Machine. You will be informed. Loudly.
The Leader has notes
He teaches you everything one decree at a time and unlocks buildings as he introduces them. After that he issues new decrees with rewards, and he shouts when the pen is overcrowded, a machine has no belt or a wolf is at the gate.
Then it gets out of hand
Level 5 buildings are neon skyscrapers and glowing reactors. The Industrial Wool Plant shears everything that rides through it. Out comes... mostly sheep. At the end of the research tree waits a rocket to the moon, because the moon might contain grass.
Features
- A sheep factory builder: rooms with a door on every side, conveyor belts and machines that run on their own.
- A full tutorial by the Supreme Leader, with buildings unlocked as he introduces them, then decrees with rewards.
- Shearing Machines, Milking Machines and a Slaughterhouse. Wool, Milk and Mutton ride the belts into Markets, and Markets buy sheep alive.
- Processing chains for Clean Wool, Yarn, Fabric, Clothing, Luxury Goods and Cheese.
- Room upgrades up to the Lamb Megadome and the Hunger Annihilator, Rubber, Steel and Mega Belts, and Smart Doors with seven filters.
- Named sheep with moods, traits, inheritance and rare variants.
- 13 DNA strains from the Gene Lab, 6 of them secret hybrids, and their rare goods: Silk, Golden Fleece, Cream, Glow Wool, Chocolate Milk and Cotton Candy.
- 38 research projects, buildings up to Level 5 and a rocket to the moon.
- Decision events with follow-up stories, wolves and machine accidents.
- Pixel art that is cute from far away and questionable up close.
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