Drop it. Watch it bounce. Pray. Pegs have grown spiders, pentagrams and staring eyes, Bins have become bubbling cauldrons, and all you have to deal with it is a pen. Aim, tilt, let go, and let physics decide the rest. Easy to pick up, hard to master Slide and rotate your pen to find the perfect angle, then drop it. Eve…
Drop it. Watch it bounce. Pray.
Pegs have grown spiders, pentagrams and staring eyes, Bins have become bubbling cauldrons, and all you have to deal with it is a pen. Aim, tilt, let go, and let physics decide the rest.
Easy to pick up, hard to master
Slide and rotate your pen to find the perfect angle, then drop it. Every bounce, every ricochet, every miraculous last-second save counts toward the round’s target.
Build a board that works for you
A run is five rounds of five drops. Reach the target, then pick an upgrade in the shop and put it exactly where it will hurt the most. A single peg can carry up to three powers at once, so a well-placed peg turns one lucky bounce into a chain reaction.
- 9 kinds of peg: some push, some score, one spins your pen, one flips gravity, one fires it out of a cannon.
- 3 pens, each with its own feel: the Basic pen, the chaotic Anchor, and the Ghost.
- 2 boards
- 4 grades of difficulty
- ~40 quests in the quest book
Can you earn an A+ in fourth grade?
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