NIGHTWARD is a first-person horror game set in Sislidere, a town in a valley where the fog never quite lifts. For twelve years your mother went out every night and never said where. A month after she died, your phone rings at night: the caller is the Nightward Regional Hospital, closed since 1995. In her coat you find…
NIGHTWARD is a first-person horror game set in Sislidere, a town in a valley where the fog never quite lifts.
For twelve years your mother went out every night and never said where. A month after she died, your phone rings at night: the caller is the Nightward Regional Hospital, closed since 1995. In her coat you find a list, her car keys and a visitor's card for the east ward. On the back, in her handwriting: “04:05. Don't be late.”
Her route is on the back page of her notebook. You drive it in her car, one sealed building at a time.
The hospital was evacuated in a single night. Something tall walks the east ward now. Hold it in your torch and it stands perfectly still. Look away, blink, turn a corner – and it is closer.
Drive between the places in her car, in the rain, with her phone ringing on the passenger seat. Answer it, and someone from the last place speaks.
Finish what each place told you in her notebook. Every right answer puts a line on a timeline that runs back to 1981.
Her hand-drawn map of Sislidere – and the one place she never drew a road to.
Nightward Regional Hospital – it holds still while you look at it.
The Old Bus Terminal – night passengers nobody would ever look for. Some of them are still asleep upstairs. Do not wake them.
The North Weave Mill – the night shift never clocked out. They move with the machines and they hear you in the silence.
Her house on Ihlamur Street – a quiet chapter: her notebooks, a locked room, and the key to the last place.
Çamlıtepe Sanatorium – on the hill above the town, where it all began. Here the cameras watch too.
Blink with a key, or let your webcam catch your real blinks. Turn on your microphone and the things in the dark can hear you too.
Both are optional and only switch on if you choose them. Nothing is recorded, stored or sent anywhere.
A single long night of about five hours, and one ending, written for the end of her route. Reports, letters, tapes and files tell you who was kept awake, who chose them, and what the program was for.
The free demo covers your apartment and the hospital.
Keyboard and mouse or controller, with fully rebindable keys
Captions, reduced flicker, field of view and brightness settings
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