Choose a ship and weapon, then enter a space run that keeps building pressure. Your weapon fires automatically, leaving you free to focus on positioning, pickups, and build choices. Regular enemies, elite units, and bosses change the shape of each fight as the run advances. Defeat the boss, unlock a higher difficulty,…
Choose a ship and weapon, then enter a space run that keeps building pressure. Your weapon fires automatically, leaving you free to focus on positioning, pickups, and build choices. Regular enemies, elite units, and bosses change the shape of each fight as the run advances. Defeat the boss, unlock a higher difficulty, and return with a new combination for a faster, denser battlefield.
Three ships emphasize balance, speed, or durability. Four weapon types cover rapid straight fire, wide spreads, homing shots, and heavy bursts. In-run buffs deliver immediate or temporary upgrades, while relics build lasting progression and let the same weapon support different approaches.
The base game currently includes 30 enemies, 4 bosses, 12 buffs, 8 relics, and 10 progressively unlocked difficulty levels. Each result records your time, kills, score, and build, making it easy to restart quickly and try another setup.
God of Strafe also includes local mod management and editing tools. No GDScript is required: use JSON configuration plus your own images, animation frames, and audio to create enemies, bosses, buffs, or relics. Mod content loads at the start of the next run and does not depend on online services or Steam Workshop.
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