
GAME PROFILE
28 Dawns28 Dawns
Your town. Your army. Your next build. Night falls, monsters approach, and the gates must hold. In 28 Dawns, your soldiers march and fight automatically. You decide where to invest, which classes to develop, and how equipment, passives and relics work together. Prepare at your own pace between nights, then see your dec…
Your town. Your army. Your next build.
Night falls, monsters approach, and the gates must hold. In 28 Dawns, your soldiers march and fight automatically. You decide where to invest, which classes to develop, and how equipment, passives and relics work together. Prepare at your own pace between nights, then see your decisions play out on the battlefield.
Six class families. Twenty-eight ways to finish a build.
Start with Swordsmen and Archers, then unlock Mages, Assassins, Holy and Dark units. Pick from 14 first promotions and 28 final classes: turn a frontline fighter into an enduring tank, choose precise shots or volleys, or support your army with healing, shields and curses. Camps promote at levels 5 and 10, and their soldiers and buildings change with them.
Change what a skill does—not just its damage.
42 promoted skills each have six equipment enhancements: 252 enhancement options to discover. Add follow-up hits, expand a spell's targets, spread damage or turn control into protection. These are enhancements you equip and combine with the skills your current class can use.
Control and protect: chain frost into nearby enemies and earn shields from successful freezes.
Hold the line: combine defensive promotions with healing, shielding and nearby support auras.
Strike and recover: field Blood Oath Knights that restore health through damaging strikes.
Keep pressure on: mix poison, burning, curses and follow-up attacks to wear down crowded waves.
Bosses resist some forms of control, and repeated control has immunity rules. A strong build still needs the right answer to the enemy in front of it.
One drop can change your plans.
Equip every camp with a weapon, helmet, armor and accessory. Find five rarities with rolled stat ranges; each new soldier rolls their own values from the camp's gear. Legendary items can carry two distinct effects. Compare items, sell surplus gear and use reforging scrolls to pursue effects that fit your current skills.
30 class-independent accessory effects, 45 class passives and 30 relics add more ways to shape your army. Discover attacks, healing, shields, buffs, debuffs and auras. Buy Awakening Scrolls to choose unlocked passives, then decide whether this run needs more damage, staying power or faster reinforcements.
New enemies demand new answers.
Fight through three distinct chapters with 18 chapter-specific mob variants, from shielded frontliners to ranged attackers, assassins and spellcasters. Face 15 daily bosses and 12 weekly bosses with different skills. A boss appears every night; every seventh night brings a weekly boss. After a boss arrives, ordinary enemies keep growing stronger until the fight ends.
Reach the next dawn. Then push further.
Each chapter is a separate 28-night run. Keep Sacred Stones and permanent unlocks after defeat, invest in talents, and return with new options. Clear Chapter 3 to unlock Hard Mode, with stronger enemy waves, an extra enemy skill, increased rewards and equipment and camp levels up to 30.
Switch between 1–5× speed. Review damage, tanking, healing and shields in combat statistics. Continue a saved expedition from its daytime preparation checkpoint. Build by day. Hold the line by night.
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