A tactical deckbuilder set in a magical academy. Your character cards become units on a 5×5 battlefield. Read enemy arrivals, choose your positions, and turn the fight around. Turn the tide with Hero Skills Weaken the enemy, then let Meteor Rain finish the job. Hero Skills use their own AP and do not take up your chara…
A tactical deckbuilder set in a magical academy. Your character cards become units on a 5×5 battlefield. Read enemy arrivals, choose your positions, and turn the fight around.
Turn the tide with Hero Skills
Weaken the enemy, then let Meteor Rain finish the job. Hero Skills use their own AP and do not take up your character deployment for the round.
Your cards become your squad
Deploy up to one character each round. Choose a position that makes the most of their range and abilities, then watch both sides clash automatically in action order.
See their next move. Change the plan.
Enemy landing cells are revealed before combat. Occupy one and their arrival shifts to another cell. Read the new preview, support your units, and decide which card to play next.
Make an enemy your ally—for a moment
Charm can bring an enemy over to your side temporarily. Work your characters’ unique abilities into your plans and find the right moment for each card.
Between missions, meet your academy companions through story conversations, grow your card collection, and refine your deck for the next challenge.
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