Enemies are marching across the table. Hit one with a ball of its own color and it's gone. Any other ball just bounces off. Don't have the color you need? Make it: smash the right two balls together and out it rolls. MIX. SPLIT. SINK THE SHOT. You always fire the same silver cue ball: the colors live on the table. Knoc…
Enemies are marching across the table. Hit one with a ball of its own color and it's gone. Any other ball just bounces off. Don't have the color you need? Make it: smash the right two balls together and out it rolls.
MIX. SPLIT. SINK THE SHOT.
You always fire the same silver cue ball: the colors live on the table. Knock red into yellow and both balls come away orange. Line the shot up well and that fresh orange is already rolling at its target.
Drive purple into purple and the pair splits back into red and blue.
NOT EVERY ENEMY PLAYS FAIR
Ghosts turn invisible mid-march. Chameleons never keep a color for long. Scorpions seize balls that roll too close. Frogs travel in leaps, so time your shot for the landing. And deeper in, thieves run off with your balls while necromancers raise the fallen.
Pick your moment, not just your color.
HOLD THE LINE
Every enemy that reaches your side of the table takes a chunk out of your lifebar. When it empties, the level is lost.
Spend fewer balls and let fewer enemies through to earn stars. You'll need them to unlock some later levels.
FEATURES
Over a hundred handcrafted levels, with a 15-level demo coming first
Enemies that explode, charge, swap places, and grow spikes
Obstacles and contraptions that can block a shot or bend it your way
Colors that can trade places and a board that can mirror between attempts
Up to three stars per level
Colorblind mode with letter labels to help identify individual colors
Rebindable controls and options to reduce flashing and motion
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