The factory closed in 1987. The night shift never stopped. You and your crew are contract night workers at an unbranded car plant that is closed on paper. Every night you clock in, take work orders and keep the line moving: paint bodies, run the press, bolt wheels, weld seams, drive finished cars onto the transporter.…
The factory closed in 1987. The night shift never stopped.
You and your crew are contract night workers at an unbranded car plant that is closed on paper. Every night you clock in, take work orders and keep the line moving: paint bodies, run the press, bolt wheels, weld seams, drive finished cars onto the transporter. Hit the quota and you live to see the morning.
Follow the rules.
Safety records everything. Running, removing your mask, entering a closed area or missing the quota is an
incident. At 19:30 the police arrive for roll call: stand on your mark and do not move. Three incidents and your contract is torn up.
Seven floors down, one way back.
Finish a week of shifts and the freight lift opens one floor lower: maintenance tunnels, a power plant that should not be running, a crash-test lab, an abandoned line. Each week ends with an audit by the floor's foreman machine, a giant robot built for the job it oversees.
Trust the work, not the face.
From the fourth week, mannequin copies start wearing your crewmates' overalls. They look the same and talk the same. They just never make a mistake.
Features
- 1-6 player online co-op with proximity voice and walkie-talkies
- Real factory jobs with hands-on minigames, 49 night shifts across 7 floors
- Physics comedy: carry engine blocks together, get flattened by the press, run each other over
- 7 boss machines with their own attacks, grabs and weak points
- Night events, anomalies to spot and report, and a police roll call you must not fail
- A crew of six trades: welder, painter, forklift driver, electrician, inspector, assembler
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