A group of creatures invaded your workplace searching for someone, luckily for you, you are not that person, unluckily for you, it’s the kid you are in charge of, so prepare yourself, because you have a long night ahead.
In this comedic stealth and Survival-Horror game with visuals inspired by ASCII games, you'll explore a musical complex while managing your inventory, sneaking past enemies and fighting these enemies when you fail to sneak past them.
Once again, you play as Ricardo, two years after getting rid of the pyromaniac octopus, now working as a security member in Nagano’s Music Center, a gigantic building owned by a prestigious record company. Your main job will be keeping an eye on the artists, specially on a little girl, Fukuda Chiye, the boss insisted that she was a priority, you wouldn’t have to wait much to see why.
After a terrible move on your end, you end up losing the girl in the building, now full of creatures searching for her. You’ll have to search in every corner to make sure you find her before they do, using the help of Matsumoto Eiko, your other boss, to move around the building, and, with a bit of luck, this time you won’t have to mourn anyone.
From creatures that aren’t much more mature than a kid, to other ones that will explode and try with all they have to take you down with them. This band won’t stop until they find their objective and add it to their ranks, specially her talent-spotter, she won’t stop following them until she convince them of taking the opportunity she's giving them.
But you have something they don’t.
Experience.
And a gun.
SPECIALLY, a gun.
Use your usual tricks.
Move slow to evade being heard.
Hide in the furniture.
Use your ear to see if there are enemies nearby.
Run really fast because you didn’t heard properly and you got spotted.
But you also have new equipment, so use the gun your boss gave you to defend yourself from enemy attacks, it isn’t ideal to get rid of them, but you can use it to make yourself a path through them.
But use it carefully, because you are in a building used to make music, not an armory.
During your journey through the building you’ll have to use many items, like bullets, bandages, keys, among other things. But your pocket isn’t infinite, so use your space wisely.
A stealth and survival-horror gameplay.
An inventory to manage.
Cutscenes.
An original soundtrack.
Comedic story and dialogues, with some seriousness in between.
Pixel Art inspired by ASCII games and their graphical editions.
A Green Hat, yeah, you still have it.
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