GRIFT is a physics-based dice-building roguelike. Throw real dice at a score target, rig the odds in the shop, and strike Deals with the House, who cheats back. Throw real dice Drag, shake, and release real 3D dice onto the board. Every face scores, and so does every wall a die bounces off. Kickers launch dice back int…
GRIFT is a physics-based dice-building roguelike. Throw real dice at a score target, rig the odds in the shop, and strike Deals with the House, who cheats back.
Throw real dice
Drag, shake, and release real 3D dice onto the board. Every face scores, and so does every wall a die bounces off. Kickers launch dice back into play, Spinners swat them sideways, and Pockets swallow them whole. Kept dice stay on the board, so your next throw can knock them onto better faces, or worse ones.
Rig the odds
Between rounds, spend your winnings rewriting your dice. Kits raise faces and paint effects onto them: Coin Paint pays out, Eye Paint rerolls, Twin Decals score double. Fixes bend a throw after it lands. Advantages change the rules. Buy new dice from D4 to D20, some Bouncy, Heavy, Lucky, or Ticking to explode.
Beat the House
Every three rounds you strike a Deal with the House. Each Deal pushes your build in a new direction and changes the whole room. Then the House round comes to test it: even faces score nothing, or you get a single throw. Build for it, or go broke.
Features
Real physics dice: walls, bounces, and board fixtures make every throw different
100s of items to build with: Advantages, Fixes, and Kits
Many Deals, each with its own look for the room and its own House round
Multiple die types, from D4 to D20, with upgradeable faces and effects
Short, replayable runs that chase ever-bigger scores
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