
GAME PROFILE
Dungeon DiversDungeon Divers
Dungeon Delvers
The gate opens. The dungeon rearranges. Your next lucky drop might be a weaponized teapot. Dungeon Delvers is a voxel action roguelite about quick decisions, strange firepower and making it through one more room. Choose one of four delvers, each with different starting equipment and a distinct bonus, then leave the Lan…
The gate opens. The dungeon rearranges. Your next lucky drop might be a weaponized teapot.
Dungeon Delvers is a voxel action roguelite about quick decisions, strange firepower and making it through one more room. Choose one of four delvers, each with different starting equipment and a distinct bonus, then leave the Lantern Hall for a shifting dungeon spanning ten regions. Go alone or team up with a friend in two-player online or local co-op.
TURN THE ROOM AGAINST THEM
Roll through incoming fire, flip and push tables into cover, or bring a hanging trap crashing down. Pots, crates and furniture splinter under fire, while bullets chip stone and tear pieces from banners. Roll elemental barrels into position and use their explosions and lingering effects against the room. Your cover can break too: watch the gaps, keep moving and leave yourself an escape route.FIND YOUR NEXT LUCKY DROP
Discover 100+ weapons, from dependable revolvers and crossbows to the Tempest Teapot, Salt Shaker and Squeezebox. Make the most of lucky drops with passive upgrades, activated abilities and consumables drawn from 30 items. Search treasure rooms, spend your coins in shops and save brass keys for rare locked chests. The next find might change how you fight.TEN REGIONS. ONE MORE DOOR.
Descend through the Ember Vaults, Cursed Treasury, Furnace Depths, Mossbound Aqueduct and Frostbound Archive, then push into the Tideglass Coast, Verdant Hollows, Aurora Observatory, Clockwork Railway and Velvet Masquerade. Branching floors draw on more than 300 combat layouts, with side routes, secrets, treasure and off-route boss keys.Face 58 enemy types and 13 boss encounters, including alternate early guardians and a relentless railway chase. Learn their attacks, survive each descent and find out what waits in the final sanctum.
BRING SOMETHING HOME
Rescue six keepers and give the Lantern Hall new life. Spend crown coins on 15 permanent unlocks, take an Archivist contract or accept the Bellwarden's harder trial. Visit the practice wing and learn the essentials with Old Brindle before heading back below.Make your delver your own with eight unlockable hats and back accessories. Bring one of four pets along: a coin-collecting magpie, a pottery-smashing tortoise, a gas-spreading stoat or an ember-firing moth. Exploration, experiments and hard-earned victories also unlock 86 achievements.
FEATURES
- Four playable delvers with different starting equipment and bonuses.
- Ten regions, more than 300 combat layouts, branching routes and a final sanctum.
- 100+ weapons and 30 passive, activated and consumable items.
- Destructible voxel props, movable cover, elemental barrels and traps.
- 58 enemy types and 13 boss encounters, including a moving railway chase.
- Six rescuable keepers, 15 permanent unlocks, eight cosmetics and four pets.
- Solo play, two-player online or shared-screen local co-op, and 86 achievements.
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