Dusk Lord Online is a free medieval fantasy MMORPG set in one persistent world that every player shares. Claim land, raise a town and keep its people working. Trade in a market that rises and falls with the hours and the seasons. Delve into generated dungeons. When diplomacy fails, march an army across the map and lay…
Dusk Lord Online is a free medieval fantasy MMORPG set in one persistent world that every player shares. Claim land, raise a town and keep its people working. Trade in a market that rises and falls with the hours and the seasons. Delve into generated dungeons. When diplomacy fails, march an army across the map and lay siege to a rival's walls.
Build a Settlement That Lives or Dies by You
Found a guild, build a hall, and assign workers. Labor, storage, mood and income are all tracked, and an unattended guild hall stops paying. Your guild hall is your base and your treasury.
An Economy That Runs on the Clock
Prices follow the time of day and the turning of the seasons rather than the whims of a few traders, and a season lasts months of real time. Buy low at dawn, sell high in winter, bank your gold and take out loans to grow faster than your neighbors.
War You Can See Coming
Sieges are not a menu button. Your army has to march across the world, and every other player can watch it approach. Scout, intercept, reinforce or retreat. The whole map is the battlefield.
Into the Depths
Explore generated dungeons, master around fifty spells across schools of magic, fight your way through a bestiary of monsters, and cast a line between adventures.
Key Features
One shared, persistent world for every player on Windows and Mac
Settlement building with workers, storage, mood and income
A living, time-driven economy with banking and loans
Open-world PvP sieges with armies that march in real time
Generated dungeons, around fifty spells, a bestiary of foes and fishing
A day/night cycle, weather and seasons that shape play
Server-authoritative movement, combat and prices, so the world stays fair
A small download: every mesh and texture is generated at runtime
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