A tiny hammer. A whole lot of havoc. A year ago, a storm that swallows memories swept over the city. To keep them safe, the vault AI ZERO sealed everyone's memories away in vaults, and the whole city fell asleep. Tin, a little salvage robot, wakes up in a workshop with Pin, a friendly guide drone. Together they open th…
A tiny hammer. A whole lot of havoc.
A year ago, a storm that swallows memories swept over the city. To keep them safe, the vault AI ZERO sealed everyone's memories away in vaults, and the whole city fell asleep.
Tin, a little salvage robot, wakes up in a workshop with Pin, a friendly guide drone. Together they open the vaults one by one and return each memory to its owner. Can they wake Bomi, who fell asleep waiting for her mom, and everyone sleeping in the shelter?
Smash, collect, grow stronger
- Runs of up to 45 seconds — Move your hammer with the mouse, smash crates and scoop up gold.
- A 321-node skill tree — Damage, reach, crits, gold and brand-new attacks. You choose the path.
- 23 Assists and drones — Lightning, meteors, saw blades, vortexes, mines… one swing can set off a chain of explosions.
- 12 hammers, 32 relics — Every hammer has its own skill and trade-off, and relics grow as you star them up.
- Crossroads and pick-one-of-three choices — The same game plays differently depending on what you pick.
- Reignite — Spend Embers on permanent upgrades and start again stronger.
10 fields, 10 guardians
Abandoned Docks, Golden Greenhouse, Gear Factory, Storm Archive, Ice Cellar, Starlight Foundry, Zero-G Storage, Sleeping Streets, Stopped Clock Tower and the Central Memory Vault. Every field brings new crates and a guardian protecting its vault. Defeat it, and the memories inside return home.
Music that grows with the fight
Each field has its own song, and new layers join in as you fight, enter Frenzy or face a guardian.
An incremental with an ending
Reach the ending in about 5–7 hours. No endless grinding or rare drops are required to finish, and you can keep playing after the credits.
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