These asteroids yearn to be mined...
Course through more than 30 stages in a battered mining hauler. Drill asteroids apart face by face, pull the loose ore into your hold with a tractor beam, blast whoever comes for it, and get it home. Ore isn't yours until you do, and a full hold makes you slow, heavy and worth robbing.
Mine and shoot
Cut rock face by face. Every asteroid is built from ore-bearing faces. Choose where to cut, break the shell, crack the core, and tractor in what spills out.
Your drill and your guns run off the same power. Every second is a choice between earning and defending.
Drills overheat. Feather the trigger to keep cutting, or hold it and pay for the cooldown.
More than 30 stages
Every stage changes the rules and ends in its own finale. Lay belts of rock across your path, fly through fields of charged copper that throw lightning between rocks, race a crowd to a gold rush, thread a tunnel bored through a giant asteroid, mine a field so dark you only see where your light falls, or drill crystal that bends your beam onto whatever lies beyond. Bosses range from gutted capital ships to guarded stations and lattices of live, sparking nodes.
Make choices
Prospectors work the same rock you do. They're unarmed, so shooting them is easy and profitable, and the game keeps count. How you treat the people around you decides which way your story goes.
Upgrade your junker
Sell ore and spend the credits in the hangar yard on better drills, guns, tractors, hulls and holds. Mid-run, dock with the tender ships that follow the field and trade ore straight for upgrades.
Built like it's 1998
Low-poly models, wobbling vertices, dithered colour and a cockpit full of working instruments: a radar, gauges, a radio and a dot-matrix display for every system, and your own hands on the controls.
Soundtrack by Ozzed
An original chiptune and electronic soundtrack by Ozzed.
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