
GAME PROFILE
Nothing to ReportNothing to Report
SAME ROOM. BUT DO YOU SEE THE SAME THING? In most anomaly games, you rely on your memory. Not here. Talk to your friends to find the difference: you may be standing in the same room, but not everyone sees the same thing. There was a rift in spacetime. The reflections of our world, the ones that should be identical, are…
SAME ROOM. BUT DO YOU SEE THE SAME THING?
In most anomaly games, you rely on your memory. Not here.
Talk to your friends to find the difference: you may be standing in the same room, but not everyone sees the same thing.
There was a rift in spacetime. The reflections of our world, the ones that should be identical, are changing. You and your team have been sent into them: a flashlight in your hand, a radio in your ear. Why? As the voice on the radio puts it, the less you know, the better.
You have one job: report over the radio whether everyone sees the same thing.
YOU CAN'T FIND THE DIFFERENCE ALONE
You can see each other. You walk through the same room. You see the poster on the wall; the person next to you doesn't. The number you call a 6 is a 9 to them. Or everything is exactly the same.
Only one rule: no looking at each other's screens. Talk, describe, ask. Decide together what's real.
TWO CHOICES, ONE CHANCE
Every level ends with a single report. If you saw a difference, choose Report. If everything matches, choose Nothing to report. One of you makes the call; get it wrong and you all go back to level one.
AS TIME PASSES, YOUR SANITY DRAINS
Manage your sanity: close your eyes, or keep your distance from the strange things.
As your sanity drops, strange things start to happen: hands over your mouth, an eye where no eye should be, something that lunges at your face without warning. If your sanity hits zero, you start over from the beginning.
Rush, and you'll get it wrong. Linger, and you'll lose your mind.
THE VOICE ON THE OTHER END OF THE RADIO
The operator who sent you in hears every mistake you make. The more you get wrong, the thinner her patience gets. There's only one thing she wants to hear from you: "Nothing to report."
FEATURES
Online co-op for 2-4 players
Everyone is in the same room, but not everyone sees the same thing
In-game voice chat: direct when you're close, over the radio as you move apart; the farther the distance, the more the radio cuts out
One report per level; a single mistake resets the run for everyone
Everyone's sanity is their own: it drains until you report, with scares that come more often as it drops; manage it well
When you can't take it anymore, close your eyes: it protects your mind, but all you can do is listen
A fully voiced radio operator who starts calm and never stays that way
Finish in 15 minutes or in 2 hours; it all depends on how often you're wrong
Play with headphones: some sounds may move around behind you
English and Turkish voice-over, interface and subtitles in 12 languages
Note: This game is designed to be played with friends. You can play solo too, but we don't recommend it.
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