Swingfall is a minimalist physics puzzle game. Little machines of joints and sticks hang on the screen. Click a joint and it lets go. The level is solved when everything has fallen off the screen. What matters is when you click. Let a pendulum go at the top of its swing and it flies across the room. Let it go a moment…
Swingfall is a minimalist physics puzzle game. Little machines of joints and sticks hang on the screen. Click a joint and it lets go. The level is solved when everything has fallen off the screen.
What matters is when you click. Let a pendulum go at the top of its swing and it flies across the room. Let it go a moment later and it drops short of the bell it was meant to ring.
A new rule every chapter
Every chapter brings one new piece that changes how things move:
rings that catch whatever passes through them
gold that has to land in its nest
knots you can cut while they fly
rubber that slings things upward
hooks that grab a piece in mid-air
axles that stop a swing dead
a switch that turns gravity over
pistons that push
The last chapter puts them all together.
200 levels, tuned by hand
Early levels take a click or two. The last ones in a chapter can take dozens of tries. There are no timers and no score. Retry is instant: press Space and the level is back.
Your clicks are the music
The game has no recorded tracks. All sound is synthesized as you play, and every click, bell and catch lands on a note in the key of the background music. Play with headphones if you can.
Features
200 levels in 10 chapters
a teaching level for every new mechanic
instant retry
light and dark themes, colour-blind-friendly shapes on every key
synthesized soundtrack that follows the game
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