
GAME PROFILE
Swift CultivationSwift Cultivation
📖 About This Game Welcome to a cultivation world that runs purely on time. You don’t need to click until your fingers ache—while meditating, your cultivation rises on its own; chopping wood, mining, and gathering herbs are simply waiting for time to settle the bill. The only thing that quietly runs out is your satiety…
📖 About This Game
Welcome to a cultivation world that runs purely on time. You don’t need to click until your fingers ache—while meditating, your cultivation rises on its own; chopping wood, mining, and gathering herbs are simply waiting for time to settle the bill. The only thing that quietly runs out is your satiety. As a novice cultivator, there’s only one thing you need to do: arrange a single action queue, and choose between “a little more work” and “a quick meal first.”
🎮 Five Types of Work, One Action Queue
Labor, Building, Crafting, Exploration, and Combat all share the same queue. They execute from top to bottom—the front of the queue is “what you’re doing right now.”
Labor: Meditate to accumulate cultivation, gather wild fruits to fill your stomach, chop trees and mine stone for materials, hunt beasts for raw meat, and also gather spirit herbs, mine spirit stones, and iron ore.
Building: Campfire, Wooden Hut, and Stone Hut reduce satiety consumption. Wooden Box and Stone Box increase storage capacity. The Furnace is a prerequisite for smelting iron ingots.
Crafting: Cook raw meat into cooked meat (restores 20 satiety), and smelt iron ingots (iron ore + logs → iron ingot).
Exploration: Three locations—Rocky Ridge, Azure Cloud Slope, and Black Stone Forest. Each is guarded by a fixed monster, waiting for you to come knocking.
Combat: Fight the monsters you discover directly. The only reward is combat experience; the cost is +5 satiety consumption per second during combat.
Controls: Click ▶ to insert this entry at the front of the queue and execute it immediately, click + to add it to the end, click ✕ to remove it from the queue; the master switch at the bottom controls whether the entire queue runs or pauses.
⏳ Survival Pressure Is the Rhythm
Satiety only decreases while working, and its consumption rate speeds up as your total work time accumulates—how long this run lasts depends entirely on whether you can resist greed for a few extra seconds. Wild fruits restore 5 satiety, cooked meat restores 20. Food is auto-used by default, but you can turn it off anytime in your storage pouch. The moment you can’t hold on is the end of the run.
🔁 Starve to Reincarnate, Stronger Every Run
When satiety hits zero, you reincarnate: realm, cultivation, items, buildings, and progress all reset to zero. But each skill’s permanent track and accumulated experience never reset (each level grants 1% speed), and the cumulative count of auto-executions is also retained. Each run starts from Qi Refining Layer 1, yet it’s faster and goes further than the last.
🤖 Auto-Execute: Idle Play Keeps Rolling
After a labor task or recipe has been completed enough times cumulatively (default 200), Auto-Execute unlocks: it will queue itself when the queue is empty, and it won’t force-craft when materials are insufficient. The robot button at the end of the row can be toggled anytime—if you want to save materials, just click it to stop.
🏔️ Twenty Realms and a Chain of Content
Break through from Qi Refining Layer 1 all the way to Foundation Establishment Layer 10. When cultivation is full, you automatically break through—no extra actions needed. Defeating monsters also unlocks later content: defeat the Stone Golem at Rocky Ridge to mine iron ore; build the Furnace to smelt iron ingots; defeat the Wild Wolf at Azure Cloud Slope to reveal Black Stone Forest and unlock spirit herb gathering; after the Wild Boar falls, spirit stones can be mined as well.
📦 Current Content (At a Glance)
20 realm levels, 8 labor tasks, 6 buildings, 2 recipes, 3 exploration locations with 3 monsters, 9 dual-track skills, plus Auto-Execute and permanent skill tracks retained across runs. The game is still in active development, and more content will be added.
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