
GAME PROFILE
SpaceCorpsSpaceCorps
Early alpha SpaceCorps is a space MMO in early alpha. It is playable today on the live server, and it is still changing: balance, content and the UI move with every update, and seasons end with a wipe. Come fly with us, tell us what breaks, and help shape it on Discord. What you do Fly and fight. Click to fly, click to…
Early alpha
SpaceCorps is a space MMO in early alpha. It is playable today on the live server, and it is still changing: balance, content and the UI move with every update, and seasons end with a wipe. Come fly with us, tell us what breaks, and help shape it on Discord.
What you do
Fly and fight. Click to fly, click to target, press A to open fire. Every key can be rebound.
Join a company. Enlist with Mars, Terra or Galactic. Each holds its own home sectors, and four Danger Sectors (DS-1 to DS-4) lie between them, with a black hole in the middle of DS-4.
Hunt aliens for credits, Thulium and loot. Destroyed ships and aliens drop cargo boxes, and being shot down never costs you your items.
Fight other pilots. PvP points come from player kills only, repeated kills of the same pilot pay less, and safe zones and a peace period protect new pilots.
Build your ship. Fit lasers, shields, engines and drones, pick laser ammo, keep two configurations per ship and swap them mid-flight (C).
Rockets and abilities. Fourteen rockets (twelve to buy in four kinds, two you craft), Shield Surge, Afterburner and Emergency Repair, a Cloaking CPU and an EMP Charge.
Craft and upgrade. Make gear in the Assembly, raise it tier by tier in the Forge, and grow your Skylab, an orbital base that produces while you are offline.
Fleets. Found or join a fleet (a clan): ranks and a shared bank.
Play together. Team up in groups of up to five pilots from any company. Chat has Global, Local and Group tabs, and you can hide Global, ignore a pilot or report one. Invite Friends gives a new friend a starter pack and gives you Thulium when they reach level 5.
Seasons. A season lasts about a month and opens with three days of peace. At the wipe ships and items are removed, except your active ship with its gear, your drones and your Transport Cache. Your credits, Thulium, level, Skylab, fleet and permanent boosts carry over.
Built on Space3d, our own engine
SpaceCorps does not run on Unity or Unreal. It runs on Space3d, a game engine we wrote ourselves in Rust, on top of wgpu. It is a small, fast, modular engine, and we are proud of it: HDR rendering with bloom and image-based lighting, glTF models with normal, roughness and emissive maps, a shadow-casting sun, GPU particle effects, an ECS with a fixed 60 Hz simulation tick, and built-in test tools that run the game headless and compare golden screenshots. The game, its UI and the authoritative MMO server are all our own code.
In this early version
Windows first. macOS, Linux and other platforms are on their way.
You need an internet connection: the game is an online MMO.
The interface is available in English, Swedish, German, French, Italian, Hungarian, Russian, Spanish, Brazilian Portuguese, Japanese, Korean and Simplified Chinese. Item, ship and alien names and the wiki are English for now, and the translations are not yet reviewed by native speakers.
Expect rough edges, unfinished content (some ship and item ranks are not yet available) and the occasional wipe.
Community
Report a bug, find a clan or meet other pilots on our Discord: the link is in the Links section of this page.
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