
GAME PROFILE
Grenade JunkyGrenade Junky
YOUR GUNS ARE YOUR LEGS You don't run to the fight. You blow yourself into it. Grenade launchers are your only weapons and your only way to fly: fire at your feet, arc over the alien line, and rain explosives on everything below before you land. Two ways to play, one way to move: a voiced story campaign against an alie…
YOUR GUNS ARE YOUR LEGS
You don't run to the fight. You blow yourself into it. Grenade launchers are your only weapons and your only way to fly: fire at your feet, arc over the alien line, and rain explosives on everything below before you land.
Two ways to play, one way to move: a voiced story campaign against an alien army, and 3v3 Team Deathmatch against other rocket-jumping humans. Both play in VR or with mouse and keyboard.
CAMPAIGN: "JUST A QUICK MISSION TO THE MOON"
That's what Hugh, your wisecracking handler, promised. Six voiced levels later you've crash-landed on the Moon, been shoved through an alien gate, and you're standing on their homeworld with two launchers and a job to finish.
- Blast them from above. Eight alien types hunt you across open arenas built for flying: Red Bruisers, Blue Barragers, Orange Snipers and worse. Height is your armor.
- Wreck everything. Cover, crates and whole towers come down. Chain one blast into the next and clear a group with a single shot.
- Outsmart the Shielded Knight. His shield blocks everything in front of him. Bounce off a launch pad, land behind him and make it count.
- Come back harder. Five difficulty modes, from Easy to One Shot, where a single hit ends the run. Every level has a global leaderboard, and score scales with difficulty.
3V3 TEAM DEATHMATCH: DOGFIGHTS WITH GRENADES
Host a room, split into Blue and Yellow, and find out what happens when everyone can rocket-jump. Fights go vertical in seconds: launch off jump pads, bring a tower down on the other team, and catch someone mid-air with a timed shell. Voice chat is built in, so the trash talk is too.
FIVE LAUNCHERS. CARRY ANY TWO.
Every launcher is a weapon and a way to move, and each one flies differently.
- Red explodes on impact
- Green fires fast
- Blue runs a 3-second timer
- Orange sticks, then detonates on your command
- Purple goes off when something gets close
VR OR DESKTOP, YOUR CALL
Play in VR with physics-driven hands and a launcher in each one, or on a monitor with mouse and keyboard, where left and right click each fire a launcher. Pick Play in VR or Play on Desktop when you press Play. In VR you get snap or smooth turning with adjustable speed, standing or room-scale. Rocket-jumping is fast vertical movement, so if VR motion gets to you, desktop mode is one launch away.
KEY FEATURES
- Rocket-jump movement: your launchers are your legs
- 6 voiced campaign levels, from the Moon to the alien homeworld
- 8 alien enemy types, including the Shielded Knight
- 3v3 Team Deathmatch with voice chat: host a room and bring your friends
- 5 launchers, carry any 2
- Destructible cover, props and towers
- 5 difficulty modes, from Easy to One Shot
- Global leaderboards for all 6 levels, 18 Steam Achievements and Steam Cloud saves
- Full VR support, or play with mouse and keyboard
Made by four people at Corrupted Media Productions, the developers of Vertical Shift.
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