The elevator won't wait You're the crew the Director sends deeper every shift. The doors open and you've got a couple of minutes to find the valuables, drag them to the cabin and make quota — whoever's late stays on the floor Every five floors, a new monster with its own rules The Tenant hunts by sound, the Watchwoman…
The elevator won't wait
You're the crew the Director sends deeper every shift. The doors open and you've got a couple of minutes to find the valuables, drag them to the cabin and make quota — whoever's late stays on the floor
Every five floors, a new monster with its own rules
The Tenant hunts by sound, the Watchwoman hears every step, the bugle means freeze, and the mannequins creep closer whenever nobody's looking — and every floor teaches them a new trick
Everything breaks
Walls, doors and furniture shatter into cubes: smash open a bricked-up stash, break a path to the elevator or barricade yourself in — though some things walk through walls
Scarier with friends — and funnier
Voice chat, carry the heavy stuff together, haul a fallen friend to the elevator on a stretcher to bring them back, while the Director comments on every failure. Solo works too
99 floors to the bottom
Office, clinic, archive, bunker, kids' zone, factory — and at the very bottom, the Director himself
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