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Each class has three skill trees with more than 25 skills, and skills gain new effects at their milestones. A healer in each town gives the points back for gold, so a bad build is never the end of a hero.
Common, magic, rare, set and unique items with random affixes, sockets, gems and runes. The right runes in the right order inscribe an item. Rare uniques change the rules of a class. Charms work from your bag. Reforge and add sockets at the smith, share a stash between your heroes, and filter the loot you see. Item requirements matter: a heavy weapon in weak hands is dead weight. Buy, sell, gamble, hire a helper and gear up the helper too.
Every hero has a fox. It picks up loot, carries it, and runs to town to sell what you do not need. Feed it and it grows.
Hollowmere and the ashen heaths. Dustreach and the tombs under the dunes. Greywater and the drowned abbey. Every map is generated new for every game. Waypoints, town portals and three world levels: Smolder, Blaze and Firestorm. Bosses warn before they strike: read the ground, step aside, hit back.
Walls that break, hidden rooms and glades, treasure thieves that run with their gold, gleaming monsters, side quests, lore stones, and a secret level for those who find the bell.
Up to 8 players in one game over Steam. Each player goes where they want. Form a party to share experience, quest credit, auras and heals. Voice chat is built in. Steam achievements, leaderboards and cloud saves.
GAME PROFILE
CinderwakeCinderwake
Cinderwake is an action RPG in the old style: click to move, click to kill, pick up what the dead leave behind. The fire that warmed the kingdom now burns it. The Cinder Matron calls her ashlings in the cathedral, a buried king wakes under the glass dunes, and the drowned abbey rings its bell at night. Five heroes go w…
Cinderwake is an action RPG in the old style: click to move, click to kill, pick up what the dead leave behind.
The fire that warmed the kingdom now burns it. The Cinder Matron calls her ashlings in the cathedral, a buried king wakes under the glass dunes, and the drowned abbey rings its bell at night. Five heroes go where the ash falls thickest.
Five classes
- Arcanist: fire, frost and storm that answer each other. Mix the elements and they resonate: Frozen Maw, Flame Wave, Eye of the Storm.
- Ravager: a hooded headsman who fights on rage, not mana. Chain crushing blows, drag foes in with hooks and shackles, take the heads of the weak. A great axe, or a weapon in each hand.
- Huntress: marks her prey, coats her arrows in ember, rime or venom oil, sets traps, and hunts with a hound that grows with her.
- Gravecaller: hexes that spread from foe to foe, risen bones and a Grave Lord, bound spirits, and offerings that turn the dead into power.
- Oathsworn: one sworn oath that charges a crushing Judgment, hymns that help the whole party, and wheeling hammers of dawn.
Each class has three skill trees with more than 25 skills, and skills gain new effects at their milestones. A healer in each town gives the points back for gold, so a bad build is never the end of a hero.
Loot
Common, magic, rare, set and unique items with random affixes, sockets, gems and runes. The right runes in the right order inscribe an item. Rare uniques change the rules of a class. Charms work from your bag. Reforge and add sockets at the smith, share a stash between your heroes, and filter the loot you see. Item requirements matter: a heavy weapon in weak hands is dead weight. Buy, sell, gamble, hire a helper and gear up the helper too.
The Soot Fox
Every hero has a fox. It picks up loot, carries it, and runs to town to sell what you do not need. Feed it and it grows.
Three acts, random every time
Hollowmere and the ashen heaths. Dustreach and the tombs under the dunes. Greywater and the drowned abbey. Every map is generated new for every game. Waypoints, town portals and three world levels: Smolder, Blaze and Firestorm. Bosses warn before they strike: read the ground, step aside, hit back.
Secrets
Walls that break, hidden rooms and glades, treasure thieves that run with their gold, gleaming monsters, side quests, lore stones, and a secret level for those who find the bell.
Play together
Up to 8 players in one game over Steam. Each player goes where they want. Form a party to share experience, quest credit, auras and heals. Voice chat is built in. Steam achievements, leaderboards and cloud saves.
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