
GAME PROFILE
Tactics to the devil dungeonTactics to the devil dungeon
Your next move starts before the battle. Tactics to the devil dungeon is a dark fantasy, turn-based tactical RPG where recruitment, class changes, skills, and equipment shape what your party can do in combat. Prepare in town, read the terrain and movement ranges, then choose each companion's action. Decide which status…
Your next move starts before the battle.
Tactics to the devil dungeon is a dark fantasy, turn-based tactical RPG where recruitment, class changes, skills, and equipment shape what your party can do in combat. Prepare in town, read the terrain and movement ranges, then choose each companion's action.
Decide which status to inflict first, whether to spend MP on a powerful skill, and what to keep in reserve. Carry the experience and equipment you gain into your party's next challenge.
A campaign of 100 battles
The main campaign contains 102 stages outside the towns: 100 battle stages and two story scenes. On each battlefield, examine your starting positions and available routes before choosing how your party will approach.
Towns provide places to recruit companions and prepare supplies. Choosing whom to bring and how to equip them is part of building your tactics.
Change the ground beneath the fight
Elevation affects movement costs and approach routes. An enemy may look close while still requiring a careful route across different heights. Check reachable tiles and decide where each companion should stop.
Terrain can change during combat. Fire can spread through forests and wood that contain fuel, while water extinguishes flames and wets the ground. Freeze wet ground to block a route, then thaw it with fire to reopen it. These interactions unfold across actions as you reshape access through the battlefield.
Make status effects part of your attack order
Make an enemy wet, then follow with ice or lightning to seek extra damage and freezing or paralysis. A non-elemental physical hit deals more damage to a frozen target, but replaces Frozen with Slow. Decide how to use that window of control and when to follow up.
Burns deal damage over time, while Shock weakens accuracy and attacks. Skills that establish a status and skills that exploit it give you reasons to reconsider which companion should act next.
Find a route through 61 classes
The class system includes the Adventurer and 60 other classes across 10 base-class families. Meet level and progression requirements to reach branching and advanced classes, or return to a class you have experienced and try another branch.
For example, a Warrior can explore a branching class, return to Warrior, and pursue a different route. Staying with your first base class can also develop its particular strengths. Give each companion a role and build a path that suits it.
Eight skill trees and choices that carry forward
Spend SP earned through leveling on active and passive skills. Check the required level and any prerequisite skills, then decide whether to add a new action or reinforce an existing role.
Skills purchased with SP remain learned after a class change, and the trees of classes you have experienced remain available to study. Mixing skills from other families brings trade-offs in effectiveness and MP cost. Knowing a skill and choosing when to use it are separate decisions.
Complete each role with equipment and supplies
Combine swords, bows, daggers, maces, staves, spellbooks, and gear for the head, body, and off hand. A shield can reinforce a front-line role; a staff that increases magic and maximum MP can support a caster.
Compare proficiency effects as well as raw stat changes. Healing and mana items can support companions during combat, so equipment swaps and the supplies you pack both matter when preparing for the next fight.
Development priorities before release
As we prepare for release, our focus is on refining the existing combat and progression systems. Our current review priorities are:
- Combat and progression balance: Playtest class, skill, and status combinations alongside campaign battles.
- Progression and stability: Check stage transitions, saving and loading, and extended play sessions.
- Controls and clarity: Improve the readability of movement, attack, and status information and menus.
- Languages and performance: Review Korean, English, Japanese, and Simplified Chinese text and test performance and release builds on Windows.
Priorities and details may change as testing continues.
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