Welcome aboard the Scrappy. The contracts are waiting, the ships are dead, and most of the valuables are still bolted down. Derelict Division, LLC is an industrial space-salvage game for 1–4 players. Run a small salvage outfit alone or with up to three friends. Choose a contract, climb into your own ship and head out f…
Welcome aboard the Scrappy. The contracts are waiting, the ships are dead, and most of the valuables are still bolted down.
Derelict Division, LLC is an industrial space-salvage game for 1–4 players. Run a small salvage outfit alone or with up to three friends. Choose a contract, climb into your own ship and head out from your crew’s frigate. Find a way in, recover what’s worth keeping and make the trip home.
Fly alongside an abandoned vessel, dock in its hangar or cut a new way inside. Work through rooms and passages on foot, then use your suit thrusters when the job takes you into zero gravity. Cut through interior panels, strip hull plating and pull valuable equipment out of the wreck.
Check the other side before you cut. Breach a pressurised compartment and escaping air can take loose cargo—and your crew—with it. Keep enough suit air for the return trip, and remember where you parked.
There are no enemy squads waiting around the corner. The work is dangerous enough.
Someone opens the route. Someone moves the haul. Someone needs to remember where the exit is. Split the work with your crew, or take the job at your own pace in solo play.
Choose from Cutter, Engineer, Explorer, Pilot and Support, each with its own upgrade tree. Back aboard the Scrappy, spend earned credits on equipment and supplies, and put class experience into upgrades for the next contract.
You’re running a business together. Agreeing that it’s time to leave may be the hardest part of the job.
Planned story campaign — in development.
Keelstone made it possible to grow ship frames and graft recovered sections into new vessels. For your outfit, that meant steady work. Now some of those ships are failing.
A routine contract leads to damaged structures, questionable inspection records and buyers with very particular instructions. Petra Kolar keeps the contracts moving. Hob Lindgren knows what sound material should look like. Neither likes what you’re bringing home.
The buyers have explanations. They also have credits.
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