Four seasons. One throne. Banners & Crowns is a turn-based medieval strategy game played on a living, low-poly isometric map. Found cities, research technologies, raise armies and decide whether your neighbours are friends, tributaries or targets. The map starts hidden behind white clouds; every unit you send out lifts…
Four seasons. One throne.
Banners & Crowns is a turn-based medieval strategy game played on a living, low-poly isometric map. Found cities, research technologies, raise armies and decide whether your neighbours are friends, tributaries or targets. The map starts hidden behind white clouds; every unit you send out lifts them.
Eight kingdoms, each with its own ruler, favourite troop and national perks, are fighting over the same land. Yours may be the Peacemaker's realm of Aldoria, the iron fortress of Valmere, the orchards of Sylvane, the merchants of Oakhaven, Kharn's raiders, or one of the three rivals you meet along the way.
What makes it different
- The seasons change the war. Spring heals, summer is for marching, autumn doubles the harvest, and in winter the rivers freeze: armies cross where they could not, supply runs thin outside your borders, and when the ice melts anyone still standing on it is swept to the bank.
- Heroes that grow. Your hero gains levels and skills, and carries them from chapter to chapter. Every kingdom's ruler has their own model, favourite troop and perks.
- Real diplomacy. Meet the other kingdoms, sign peace for eight rounds, form alliances, send tribute, or seal a pact with a royal marriage. Break your word and your honour suffers.
- Walls, sieges and flanking. Pikes stop cavalry, walls protect cities, catapults ignore them, and units that surround an enemy hit harder.
- Things happen. Plague, bandits, mercenary companies, travelling fairs and bountiful harvests change your plans from round to round.
- Build the realm. Farms, mines, lumber huts, fishing docks, markets, infirmaries, roads and bridges. Cities grow through five levels from a hamlet to a walled fortress.
Modes
- Campaign: nine chapters with briefings, objectives and star ratings, ending with a conquest of the whole realm on a huge map.
- Skirmish: choose your kingdom, pick or randomise your rivals, map size from tiny to huge (up to 8 kingdoms on 30x30), four difficulty levels.
- Daily realm: everybody plays the same seed for the day.
- Royal treasury: spend the glory you earn on sixteen permanent boons.
- Kingdoms: an encyclopaedia of the eight rulers with their lore and strengths.
At a glance
- Turn-based, single player, mouse and keyboard
- 8 kingdoms, 9 campaign chapters, skirmish up to 30x30 with 8 players
- Seasons, heroes, diplomacy, sieges, random events
- Adjustable size of objects on the map, optional classic 2D map
- Autosave every round
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