Open the door. Light the fire. Pour the first ale. Taverns of Aldermont is a first-person tavern game set in a living medieval city. You run the place yourself: you tap the ale, cook the food, carry it to the tables and listen to what your guests have to say. Your tavern, your way Pour ale and serve guests by hand, in…
Open the door. Light the fire. Pour the first ale.
Taverns of Aldermont is a first-person tavern game set in a living medieval city. You run the place yourself: you tap the ale, cook the food, carry it to the tables and listen to what your guests have to say.
Your tavern, your way
Pour ale and serve guests by hand, in first person.
Cook from your own cookbook: pottage in the cauldron, bread in the oven, meat over the fire.
Buy stock, upgrades and decorations with what you earn each shift.
Open in the evening, close when the last guest stumbles out.
Regulars with stories
A cast of regulars who come back night after night, each with their own story that unfolds over many days.
Hundreds of conversations between guests - crude, funny, and never quite the same twice.
Arm wrestling, dice, toasts and dancing when the mood is right.
Keep the peace - or throw the first punch
Quarrels brew over long waits, the wrong ale or old grudges. Step in, talk them down, or throw the troublemaker out of your house.
When words run out, you fight: real-time tavern brawls with your own fists. Light and heavy punches, kicks, and a guard that parries if you raise it at the right moment.
Keep your distance, watch his swing, and pick your moment. The armour you buy in the market takes the edge off his blows.
Music every night
A young lute player walks in and asks for a chance. Hire him, and he gets better the longer he plays for you.
Pick the songs yourself from a songbook that grows with every tavern.
Turn him down, and rivals come knocking.
A whole city outside the door
Walk out of the tavern, straight into Aldermont: the market square, the cathedral, the castle on its cliff, the craftsmen's streets and the poor quarters by the wall.
Trade at the market stalls: cheese and pork from the butcher, axes and hammers from a dwarf smith, cloth, candles and more - and haggle if you dare.
Change your look at the wardrobe in your room, from a plain doublet to full plate.
Lamps are lit at dusk, windows glow, and smoke rises from the chimneys.
Day and night, and weather that changes.
Eight taverns to make your own
You inherit The Old Hearth, a small inn on a quiet street.
Earn your way to The Rusty Anchor at the harbour: salt air, sailors, fish on the grill and ships at the quay.
Then choose your path through the city: The Thieves' Den, The Cloister Cellar, The Strangers' Inn, The Jesters' Stage and The Noble Hart - each with its own guests and its own trade.
And one day, perhaps, The Golden Count: the finest house on the market square.
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