
GAME PROFILE
MossgraveMossgrave
Somebody is leaning over your cot. That would be Gravekeeper Mossbeard, and his beard is mostly moss. Up the hill stands the Obelisk, older than the first grave, and it opens only for one who has mastered every skill. He'll put the kettle on. Chop, mine and fish. Smith five metals into gear, cook what you catch, and cr…
Somebody is leaning over your cot. That would be Gravekeeper Mossbeard, and his beard is mostly moss. Up the hill stands the Obelisk, older than the first grave, and it opens only for one who has mastered every skill. He'll put the kettle on.
Chop, mine and fish. Smith five metals into gear, cook what you catch, and craft cloth, leather and jewelry with Artisanry. Carve bows and staves with Woodworking. Fight with sword, bow and spell, sing the dead to rest with Gravesong, and light the fires of Pyrecraft that push back the fog. Click a tree to chop it, or right-click anything for every action, Examine included.
Taking one skill to 99 the slow way is a very long walk. So lie down instead. At the resting stone every skill drops back to 1 and you earn Renown, which never resets. Climb Renown's ranks and every life after learns faster than the last.
Your first rest wakes a talent tree in every skill. Points come from the best levels you've ever reached, so no life is wasted, and each time you lie down you may unlearn the lot for free and try another road. Head start rungs wake you at half a level's XP instead of level 1, and tick-box staples along the bottom add more XP, quicker hands and double drops.
A few talents from the trees:
- Nest-Shaker (Woodcutting): swings knock rooks' nests loose, full of grave pennies, rough stones and lost rings.
- Lamplight (Mining): carry a lit lantern and hidden veins show themselves in the dark of the Deep Seam.
- Big Catch (Fishing): some catches are whoppers. Have the biggest stuffed for the cottage wall.
- Goose Fodder (Cooking): burnt food goes to Her Honkness for a fletching feather. Sometimes she gives you a look instead.
- Weapon Schools (Melee): axes cleave a second foe, maces stagger, and swords turn blows aside.
- Ricochet (Archery): arrows bounce to a second foe, and later pass straight through a line of them.
- Kindle-Word (Magic): light a fire with a word, no flint, and it starts bigger.
- Sexton's Bell (Gravesong): ring the chapel bell and the restless stay in their graves a while.
Reach 99 once and its Mastery Crest is yours for good. Its brazier at the Obelisk lights and never goes out.
Renown is spent in the Hall of Renown, and what you buy there is kept through every life.
- Remembered Ground: double XP in a skill while you're below your best-ever level in it. Rank II makes it triple.
- Porter's Pact: half of what you gather or loot goes straight to your bank with Barnaby.
- Nimble Fingers: +5% gathering and making speed, five ranks deep.
- Tools Remembered: wake with a hatchet, pickaxe and rod, then of the best metal you've ever wielded, then with its armor too.
- Deep Satchel: one more row of satchel slots, twice over.
- Gravekeeper's Tithe: +10% Renown from every rest, per rank.
- Lockbox Hinges and Warded Holes: more room for the treasures that survive every rest.
- Smith five metals, from humble bog iron up to moonsteel.
- Metal, leather and cloth each stand up to a different kind of foe.
- Temper a piece to raise its grade, set a cut gem in it, and wear it in. At the fifth notch it earns a name. Parsnip's Regret is a real one.
- Fourteen gear slots, two of them rings, and every piece shows on your character.
- Rare finds and boss lessons fill your four ability keys.
Twelve Tales to tell across the Heartland, from The Unquiet Acre to Toll and Trouble, each with an heirloom to wear. The Book of Deeds holds 287 deeds, from honest milestones to being knocked out by a goose. Earn titles and wear them proudly, or at least wear them.
The lamplighter makes his rounds at dusk, the night watch walks the roads, corpse-candles drift over the Drowned Graveyard, and a tinker and his donkey turn up when they please. Shops keep honest hours. Everything happens while you play, with no timers ticking while you're away.
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