Object №9 is an autobattler set in a world of Soviet retrofuturism, where you assemble an experimental modular spacecraft and find out whether your engineering decisions were brilliant, catastrophic, or somehow both at once.
Your job isn't to press buttons faster than your opponent. It's to build a machine that actually works.
Buy weapons, defensive equipment, and support systems. Install them on your ship's 3×3 modular grid and merge three identical modules into a more powerful version.
Every module's position matters. Your equipment can boost neighboring systems, operate in specific directions, speed each other up, or turn a seemingly harmless component into the foundation of a downright indecent combo.
Mix different technology branches or build your ship around a single specialization.
Set your enemies ablaze with unstable plasma, stack corrosion effects, generate shields and repair networks, unleash cascades of electrical discharges, and trigger chains of additional activations.
You have an entire arsenal of experimental systems at your disposal, all of which have probably passed safety inspections.
Probably.
Once the battle begins, both ships fight automatically. Victory isn't about reaction speed — it's about how well your installed systems work together.
Study the results and battle replays, rebuild your ship, and prepare for the next test. Secure 10 victories before suffering 5 defeats to complete the testing program.
In asynchronous PvP battles, you'll face ships assembled by other players. Someone else's build becomes your next experimental test subject.
The equipment is serious. The documentation is serious. The engineers? We're not so sure.
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