
GAME PROFILE
Resign to AscendResign to Ascend
Resignation filed, mountain gate crossed—from now on, cultivation only. No more overtime. Resign to Ascend is a single-player 3D cultivation action-adventure. Head out to slay fiends, hunt treasure, brave secret realms, and face mythic behemoths head-on. Back home, grow herbs, refine pills, go fishing, and pet the cat,…
Resignation filed, mountain gate crossed—from now on, cultivation only. No more overtime.
Resign to Ascend is a single-player 3D cultivation action-adventure. Head out to slay fiends, hunt treasure, brave secret realms, and face mythic behemoths head-on. Back home, grow herbs, refine pills, go fishing, and pet the cat, then turn your haul into an edge for the next run. Every moment in the wild drains your lifespan. How far you go and what you bring back is your call to make.
60+ bosses · 100+ spells · 9 weapon types · 27 build paths · 400+ pieces of gear · 5 cultivation realms · 100+ Reincarnation Talents
Beast Bosses, Each Unlike the Last
Some call up the wind and shove you clean off a cliff. Some sweep the skies and rain down spikes of fire. Some burrow underground, then without warning curl into a ball of stone and come barreling at you. Some tower dozens of feet tall, leaving you no choice but to summon your Dharma Avatar and meet them head-on. Go deeper and you'll face the Nine-Glyph Ascetic, one glyph per strike; the moment a glyph takes form, it flares into golden light and blasts you away. Inside the Shadowplay Lantern, the paper wheel turns, and every paper-cut shadow on the walls rises as one. From lesser monster kings of the wilds to great bosses of secret realms, each has its own temper—and its own counter.
Soulbound Weapons: 9 Weapon Types, 27 Build Paths
Beyond the 100+ spells, the 9 weapon types offer 27 build paths. Swords have Sword-Rider's Charge: ride your blade and tear back and forth through enemy swarms. Sabers have Dragonrise Chain: every slash lights a lantern, and once all are lit you leap skyward and cleave down. Bows have Starfall Array: leave stars behind as you reposition, and link three to call down a pillar of light from the sky. Each weapon type has three build paths, and the one you pick sets how you fight for this life.
Ever Onward, No Two Lands Alike
Open your eyes to a mountain stone path on Qinglan Peak. Ahead, hanging ladders climb the cloud cliffs of Mount Kunlun. Farther on, the water towns of the Yunmeng Marshes and the Red Sand Ruins each hold a world of their own. Mount Kunlun, Yunmeng Marshes, Red Sand Ruins, Ruins of Penglai: four great maps, each with its own landscape and beasts, and each hiding chests for you to hunt down.
Back at the Cave Abode, Life Slows Down
Fetch a bucket from the spirit spring to water the herb garden, tend the flames of the alchemy furnace, swing a pick in the mine for a few spirit stones, cast a line by the pond on a rainy day, then crouch down to pet the orange cat that crossed over with you. Within the Cave Abode, your lifespan stops ticking away. Don't rush to eat the fish you catch—leave them at the crane's nest by the sea of clouds, and the spirit crane will fetch the treasure chest from the far peak and drop it at your feet.
Lifespan Spent, Fight On in the Next Life
Every minute in the wild costs a year of lifespan, and grave wounds cost several more. When your lifespan runs out, this life's Cultivation Base becomes karma, lighting up Reincarnation Talents. Reincarnate and start over at Qi Refining, but your storage, spirit stones, Cave Abode, and herb garden all carry over. Each life takes you farther than the last.
Currently available in Simplified Chinese only.
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