About our use of AI The title logo and the store banner art were made with AI image generation. The majority of the code is written by AI. The design was also carried out by AI coding agents (Claude and Codex) under the developer's direction and review. Some of the English and Japanese text and the English and Japanese…
About our use of AI
The title logo and the store banner art were made with AI image generation.
The majority of the code is written by AI.
The design was also carried out by AI coding agents (Claude and Codex) under the developer's direction and review. Some of the English and Japanese text and the English and Japanese store description were drafted by AI and edited by the developer; every language other than English and Japanese is machine-translated by AI (not yet checked by native speakers).
The character, gear, map and effect art, the music, the sound effects and the fonts are mostly purchased or licensed assets. The exceptions are 8 equipment icons, the slash and healing effects, the spectators in the stands, the crowd cheers and the app icon, which were drawn or synthesized by programs written by AI (not output from an image or audio generation model). The cutting out, combining, recoloring and touching up of the purchased assets, and the shapes and light effects the game draws on screen during matches, are also done by programs written by AI. No AI runs while the game is running.
About the game
Lead a newly formed underdog guild in a fictional MMORPG and climb to the top of the league in this guild management sim. Choose your members and your plan, and the match plays out as a 5v5 auto-battle.
You train the people behind the characters
Every player in your guild has their own skill and quirks. The same class plays differently depending on who is at the controls. Characters eventually retire, but players stay with your guild.
A team that moves on calls
During a match, players shout calls to each other: "We're up, push!" "Fall back! Regroup!" Who calls first, and who answers right away? Seven call traits shape how your team fights.
What you do after a loss
Look back on a lost match with the post-match report and the replay. Read how your opponent won, rework your lineup, skill loadouts, gear and tactics, and challenge the same rival again.
Study the team that beat you. Then beat them back.
Features
- 5v5 auto-battles with ultimate cut-ins, hit stops and a cheering crowd
- 6 roles, 40 classes and class advancement
- 7 call traits and individual player skill
- 20 quests (including training and certifications) and unique gear in limited supply
- A season system that takes you up through 4 leagues
- Offline single-player. No gacha, no in-game purchases
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