HEAR TOMORROW August 1994. In Greyford, an old field radio tunes into a band no station uses. Somewhere between 0 and 100 on its dial, it picks up voices, alarms and accidents that haven't happened yet. Follow the pulses, record them and work out where the next one will strike. CHANGE TONIGHT Every warning is a countdo…
HEAR TOMORROW
August 1994. In Greyford, an old field radio tunes into a band no station uses. Somewhere between 0 and 100 on its dial, it picks up voices, alarms and accidents that haven't happened yet. Follow the pulses, record them and work out where the next one will strike.
CHANGE TONIGHT
Every warning is a countdown. When the radio plays Owen saying "Don't open that panel", you have sixty seconds to reach the substation and stop the arc. Prepare a route, protect someone, or dig deeper and accept the risk. What you change stays changed.
FEAR WITH RULES
When the Resonance Storm turns the sky red, something comes through the interference. The Listener hunts transmissions: silence the radio, distract it with the recorder, break its line of sight. Every threat follows rules you can learn.
A TOWN THAT REMEMBERS
Greyford keeps living around you. Neighbours go back to work, shops change their hours, and every case you close, or fail, leaves its mark on people and places.
ALONE OR WITH FRIENDS
Play solo or in online co-op with up to four players. Every case can be solved alone; with friends you split up, cover each other and coordinate in real time.
WHAT'S INSIDE
8 episodes and 12 side cases
6 districts and 16 interiors to investigate
3 endings
Interface and subtitles in English and Spanish
One-time purchase, no microtransactions
Photosensitivity warning: the game contains flashing lights. A reduced-flashes option is available in the settings.
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