Your stones are your weapons. Play cards to load them with damage, then throw them at whatever is trying to eat you. Keep a few back to defend the wall. Stones and cards build together. Perks, engraves and enhancements stack on each stone. No two runs grow the same way. A band of epic heroes. An elk in a too-big helmet…
Your stones are your weapons. Play cards to load them with damage, then throw them at whatever is trying to eat you. Keep a few back to defend the wall.
Stones and cards build together. Perks, engraves and enhancements stack on each stone. No two runs grow the same way.
A band of epic heroes. An elk in a too-big helmet, a dragon, a beaver knight, a skunk and a Choupisson, each with their unique way to play and hero power.
A new road every run. A branching map with fights, events, shops and a settlement to grow mid-act.
Inspired by the best. Inspired by a few of my favourite games, Slay the Spire and Balatro (among others), but with a unique concept - the game is not pure card play, it has it's own little something...
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