YOU DON'T THROW THE PUNCHES. Your fighters do the fighting. You recruit them, train them, choose the lineup and set a tactic before they enter the arena. Once the fight begins, they act on their own—but you are not just watching. Issue instructions from the sidelines, react to what is happening, and try to turn the mat…
YOU DON'T THROW THE PUNCHES.
Your fighters do the fighting. You recruit them, train them, choose the lineup and set a tactic before they enter the arena.
Once the fight begins, they act on their own—but you are not just watching. Issue instructions from the sidelines, react to what is happening, and try to turn the match back in your favor.
BUILD A BETTER GUILD.
Between fights, improve your facilities, hire staff and decide where to invest your limited resources. Better training and better management can turn an average recruit into someone worth keeping around.
BUILD A ROSTER, NOT A HERO.
Every fighter has different strengths. Develop them over time, find combinations that work, and decide who deserves a place in your lineup.
Some will become champions.
Others will become valuable lessons.
CLIMB THE LEAGUES.
Face increasingly capable rival guilds, adapt to stronger competition and keep improving your team as you work your way through the leagues.
And if anything goes wrong?
There is always…
Another Hero, Please.
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