Qasria has been occupied for three years. The Z Army closed its market, hung their flags on its monument and put cameras on every street. When they take the Haddad family, a three-man unit of the Levant Guard moves in to bring them home. Play as Sergeant Karim, with the breacher Samir and the marksman Layth at your sid…
Qasria has been occupied for three years. The Z Army closed its market, hung their flags on its monument and put cameras on every street. When they take the Haddad family, a three-man unit of the Levant Guard moves in to bring them home.
Play as Sergeant Karim, with the breacher Samir and the marksman Layth at your side, across a five-mission campaign from dawn to dusk:
The Boulevard. Kill the searchlight, breach the compound and take the Officer.
The Bazaar. Slip through the lantern-lit market lanes at night and lift the garrison ledger from their command post.
The Rooftops. At first light, cover Samir from above while he blinds the relay net that feeds every drone in the district.
The Old Quarter. Break open three holding cells and get the prisoners to the gate.
Liberation Square. Tear down their colours, face the Commander and raise the Guard's flag over the city.
Features
A handcrafted Levantine city, with rooftops you can cross and buildings you can enter.
Squadmates who fight beside you, hold positions on command and talk to you over the radio.
An enemy that hunts in squads with attack dogs, uses cover and calls out your position.
Protect-the-people objectives: escorts, rescues and a city that comes home in the finale.
A fully voiced story, an original score, and three difficulty levels.
Controller support, graphics presets and a Steam Deck–friendly LOW setting.
A work of fiction. The Levant Guard, the Z Army and the city of Qasria, including all flags and insignia, are fictional.
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