At a Glance You are the Guild Master of the local adventurer guild. Experience stories and developments through more than 190 Quests in the still largely unexplored region Innenlande. Manage the guild’s inventory, including quest rewards and items commissioned from workshops. Familiarize yourself with your adventurers,…
At a Glance
You are the Guild Master of the local adventurer guild.
Experience stories and developments through more than 190 Quests in the still largely unexplored region Innenlande.
Manage the guild’s inventory, including quest rewards and items commissioned from workshops.
Familiarize yourself with your adventurers, equip them, and assign them to the quests best suited to them.
Place the key buildings yourself and watch the settlement continue to grow on its own.
Place buildings and roads freely in the world. Roads avoid obstacles along the way.
Roads and small buildings can simply be built over, instead of blocking key buildings.
Complete a playthrough to take on a New Game+ at a higher difficulty.
All difficulty levels are available from the start.
There is also a Free construction mode, unlocked early in Story mode.
Let’s Set Out, Guild Master
In Abenteurergildenmeister, you lead a guild in a region that is only just starting to get explored and settled. Across more than 100,000 words, the quests tell the story of the people, places, and conflicts of the so-called Innenlande. Most quests offer different approaches that can lead to different rewards. At the same time, you look after your adventurers and plan their next assignments. While your adventurers are away on long journeys, you can watch the gentle bustle of the small settlement as it grows entirely on its own with each new resident.
From Village to Small Town
As guild master, you get to decide where the most important buildings and main roads should go, shaping the settlement’s layout and appearance. In Free construction mode, you have even greater control over this if you wish.
A Personal Debut
I developed Abenteurergildenmeister entirely on my own over the two years leading up to release, devoting every minute of my free time to it. What began as a way to unwind from my rather draining day job, kept growing until I was astonished to realize it had the makings of a polished game experience. I decided it would be a shame never to show the game to anyone else. This is my first game, and before this project I had never been involved in game development. Even so, I hope you’ll enjoy it too.
I look forward to hearing what you think of the game and about your experiences with it.
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