
GAME PROFILE
MazeholdMazehold
One siege. Twenty minutes. Zero mercy. MAZEHOLD is a tower defense roguelite without waves. The horde keeps pouring in while you build, adapt and fight – and when the clock hits zero, the Demon Lord marches on your castle himself. If he gets through, the run is over. Instantly. No matter how many lives you have left. E…
One siege. Twenty minutes. Zero mercy.
MAZEHOLD is a tower defense roguelite without waves. The horde keeps pouring in while you build, adapt and fight – and when the clock hits zero, the Demon Lord marches on your castle himself. If he gets through, the run is over. Instantly. No matter how many lives you have left.
Every tower is a wall. Every wall is a weapon.
You don't just defend the path – you build it. Wall them in, split them up, make them walk the long way past every tower you own. Procedurally generated maps mean no two mazes are ever the same – and no two runs play out alike.
Put them side by side. Watch them evolve.
Every tower lends its power to its neighbour. Arrows turn poisonous. Mortars rain frost shells. Lightning forks, chains and explodes. 21 combos are waiting to be found – until you discover them, your Combo Book just says "???".
Push a tower type far enough and it transforms for good: Arrow Storm, Executioner, Deep Freeze, Bombardment, Thunderstorm, Epidemic, War Drum.
Every kill makes you stronger. Every choice matters.
Fallen enemies drop XP. Level up mid-battle, pick one of three cards and bend your build in the heat of the fight – or pay gold to reroll and gamble for better. Rain, snow and storm roll in, take something away and give something back. The plan you start with is never the plan you finish with.
Your castle fights back.
Your sawmill and mine feed the Lab with wood and ore. Every run rolls a fresh set of abilities from a pool of 21 – ice walls, acid baths, chain lightning, harpoons, firebombs and more. Research them, aim, and your castle unleashes them on the battlefield. Every one of them comes at a price – so pick your moment.
Win or lose, every run pays out Fragments for permanent upgrades. You will come back stronger.
And then the demons arrive.
Zombies rise again. Wolves hunt in packs. Rogues leap over your towers and dragons fly straight over your maze. Then the real threat shows up:
The Werewolf howls – and the horde around him shakes off every slow.
The Necromancer raises your kills from the dead.
The Demon General slams the ground and slows your towers to a crawl.
The Demon Lord turns into an orb you can't touch – and comes for your keep.
Features
Tower defense without waves – one relentless 20-minute siege
Build your own maze on procedurally generated maps
7 towers, 21 combos and 7 transformations
Draft cards mid-battle – reroll if you dare
21 abilities, fired straight from your castle
7 enemy types with their own strengths, weaknesses and tricks
4 demon bosses – and one of them ends your run on contact
Rain, snow and storm that change the battle
Permanent progression: Fragments, win or lose
Speed and Chaos modes for when it's not hard enough
Fully playable in 8 languages
Think you can hold the keep? Wishlist MAZEHOLD now – and play the free demo today!
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