Something is disturbing the peace of the inhabitants of Navia-Navkas, and you, as Veles, the lord of this land, are responsible for keeping the peace. Lands of Navia offers dynamic and intense gameplay set in the world of Slavic mythology that will test the limits of your skills. Are you willing to take on the challeng…
Something is disturbing the peace of the inhabitants of Navia-Navkas, and you, as Veles, the lord of this land, are responsible for keeping the peace. Lands of Navia offers dynamic and intense gameplay set in the world of Slavic mythology that will test the limits of your skills. Are you willing to take on the challenge of saving Navia? Rise to the occasion and restore order to the realm of the dead.
In Lands of Navia, you’ll take on the role of Veles-the lord of the realm of the dead, but the world of Slavic mythology is rich, and other deities will gladly come to your aid. Discover the power of the four Slavic gods: Veles, Perun, Mokosz, and Swarog. Each offers a different power and, consequently, different mechanics. The core of the gameplay lies in manipulating the abilities of the gods you control, which will allow you to restore peace to the inhabitants of the realm of the dead. To fulfill the task that rests upon you, you’ll have to use every means at your disposal.
Embark on a journey through 5 chapters full of hand-designed levels. Each chapter takes you to a different part of Navia and features 5 encounters of increasing difficulty, culminating in a battle against a unique boss. Along the way, you’ll have the chance to learn a bit about the world around you and the creatures that inhabit it
Endless Mode will let you test the limits of your ability to wield the powers of Slavic gods. How long will you be able to last?
If luck is on your side, you'll have the chance to take advantage of a wide range of available power-ups. They'll add variety to the gameplay by, among other things, modifying how the gods' existing abilities work or slowing down time. See what else fate has in store for you.
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