Many small voices against one perfect silence.
The world of Aurendal was sung into being. Its magic is language: the Words
of the First Speech don't describe things — they make them. Long ago the great
Words shattered and scattered. Now Savreth, the Hollow Cantor — a grieving former
priest — wields the Unword to unsay the world, one note at a time. And he calls
it mercy.
You are Corin, a teenage banner-bearer. Your answer is not a chosen one or an ancient
blade. It is people — a found-family army gathered one recruit at a time, because a Word
bound into a living soul is a Word the silence can never erase.
A tactical RPG in the lineage of the greats.
Riverclaw, and stranger friends still. Everyone has a name, a past, and a reason to fight.
Hour, with towns to walk, camps to muster in, and secrets off the beaten path.
new looks, new skills, and new answers on the battlefield.
Saying. Every binding is permanent, every binding costs a Tithe, and every choice of
who is a goodbye to everyone else.
No hidden math. Initiative interleaves by speed, flanks matter, high ground extends
your reach, and walls genuinely block line of sight.
asks you to be brave with people you've come to love, not to reset the clock.
the wave-walkers, and the high ground is worth taking. Every hero moves differently.
of dozens, in a warm storybook style with an original soundtrack.
The villain isn't wrong. He's just asking a different question.
Savreth lost everything and decided the kindest thing is for nothing to hurt ever again.
Shattersong is about the other answer — the noisy, imperfect, stubborn one. It's a game
about why the noise is worth it.
A solo-developed labor of love.
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