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DECIBLOWDECIBLOW
One gunner. Hundreds of launchers. Eight cursed procedural forts. Deciblow is a turn-based artillery roguelite about the perfect shot. Set in the universe of Flayl & it's world Kovaak: Read the wind, set your angle and power, and send a shell bouncing off a cliff, through a tower, and straight into a garrison's lap. Ev…
One gunner. Hundreds of launchers. Eight cursed procedural forts.
Deciblow is a turn-based artillery roguelite about the perfect shot. Set in the universe of Flayl & it's world Kovaak: Read the wind, set your angle and power, and send a shell bouncing off a cliff, through a tower, and straight into a garrison's lap. Every crater stays put, every fort crumbles differently, and every run hands you a stranger arsenal than the last.- One shot, one decision. Angle, power, wind. Every turn resolves in seconds, with one readable result: damage, terrain change or a chain reaction.
- Trick shots that stay tricks. The physics are deterministic: the same shot always lands the same way. A bank shot you pulled off once is a bank shot you can learn.
- The wind is part of your aim. It bends every shell in flight, and storms make it worse. Watch the wind each turn & calculate your shots.
- Fully destructible procedurally generated forts. Every blast leaves a lasting crater, so walls collapse, floors give way and defenders tumble into the gaps.
- Terrain is a weapon. Dig under a tower, bury a garrison, or open a path for the shot you couldn't take last turn.
- Chain reactions. Powder barrels, spreading fire and toxic clouds turn one good hit into a domino run.
- 40+ ammo types: bouncers, drills, napalm, cluster bombs, MIRVs, black-hole singularities and many more.
- 60+ relics that rewrite the rules. Draft one after every fort cleared. Duplicates stack, and the strange combinations are the point.
- 20 belt items for the moment you need a heal, a smoke screen or a grappling hook.
- 4 classes, each with its own starting weapon and a passive that changes how you play.
- The sky fights too. Day turns to dusk, night and dawn while lightning, tornadoes, meteor showers, geomagnetic storms, eclipses and low gravity reshape the battlefield.
- Forecast, then exploit. Every weather event is announced a round ahead. Time a meteor shower into the enemy fort, or curve a shell around a magnetic field.
- And sometimes a UFO steals a cow.
- Eight procedural forts per run, each deeper, meaner and stranger than the last, ending in boss fights against the Corrupted Cultist and the Blood King Fane.
- Choose your push. A route map of branching fronts, plus contracts that trade a risk for a reward.
- Survive the blood moon. Deep runs bring blood moons, elite garrisons and defenders that block, parry and counter-fire.
- Legendary relics earned from boss victories carry into your next run, until a defeat takes them away.
- 118 cosmetic items across 13 wardrobe slots: tricorns, winged helms, jetpacks, war paint, capes and more.
- 280+ unlocks earned through account levels, so every run moves you forward, win or lose.
- 33 skill medals that unlock Steam achievements, for the shots worth bragging about.
- Turn-based 2D artillery with a deterministic physics simulation
- Destructible tile terrain with persistent craters, collapses, fire and gas
- Roguelite runs: 8 forts, a branching route map, relic drafts, shops and contracts
- 40+ ammo types, 60+ relics, 20 belt items, 4 classes, 2 bosses
- A full day/night cycle and dynamic weather events, each forecast one round ahead
- Crisp pixel art and a 28+ track demoscene/chiptune inspired soundtrack, designed around the sounds of the 90's
- Plays fully offline, with no account needed, with optional multiplayer
2026Windows测试版本
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