This is a work of fiction and parody. Resemblances to real life people or organizations are coincidental. Resemblances to fictional ones aren't. Command your armies and conquer her heart! You, a Spacecraft gamer, came to the school gaming club looking for a place to play. Lillian, Rina, and Yara have other ideas about…
This is a work of fiction and parody. Resemblances to real life people or organizations are coincidental. Resemblances to fictional ones aren't.
Command your armies and conquer her heart!
You, a Spacecraft gamer, came to the school gaming club looking for a place to play. Lillian, Rina, and Yara have other ideas about what makes a good game—and what it means to let someone new into their circle. And that game is War Avert 2: Furies' Vengeance.
Hearts of War Avert 2: Furies' Vengeance brings a character-driven visual novel and compact real-time strategy battles together. In the fictional strategy game War Avert 2: Furies' Vengeance, gather resources, build a base, produce units and command them against a club rival. Back outside the match, conversations and decisions determine what the result means to the people who played it.
Visual Novel:
Get to know three distinct club members. Lillian is looking for room to try new things, Rina turns almost everything into a challenge, and Yara is more difficult to read than she first appears.
Play the matches behind the drama. The story's battles use an actual RTS, with faction armies, construction, production and commander cards. It's not just a narrated substitute for the game the characters are playing.
Choose how to take part. Your responses and battle outcomes shape conversations, whether you are looking for friendship, rivalry, or romance.
Stay for the life between matches. School, hobbies and club life matter as much as the final score.
RTS:
Play the Story matches or a Skirmish mode.
At least 3 factions each.
No pop cap... mostly.
Your units can pet your doggos!
Superweapons!
Naval warfare!
Obligatory deckbuilding!
Crates! (NOT loot crates)
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