2–4 friends. One ball. Don’t let it touch the floor. Work together to get one ball from the start of the map to the finish line without dropping it. Pass it, chase it, save it at the last second, and try not to be the reason everyone has to start the section again. Just keep the ball up Sounds simple. Hit the ball towa…
2–4 friends. One ball. Don’t let it touch the floor.
Work together to get one ball from the start of the map to the finish line without dropping it. Pass it, chase it, save it at the last second, and try not to be the reason everyone has to start the section again.
Just keep the ball up
Sounds simple. Hit the ball toward your friends, move ahead, and keep the rally alive. But one bad angle, one mistimed jump, or one teammate standing exactly where they shouldn't be can turn a perfect run into complete panic.
Save it. Somehow.
Use regular passes for control, Power Passes when the ball really needs to go somewhere, and Dash to throw yourself into desperate last-second saves.
There’s no auto-targeting. If you save the run, you actually saved it. If you send the ball into another postcode, that was you too.
Checkpoint. Everybody breathe.
Reach a checkpoint and the ball is finally safe. Regroup, get into position, and prepare to immediately create another problem for yourselves.
FEATURES
One ball, one shared problem – Keep it off the floor and get it all the way to the finish.
2–4 player co-op – More friends means more receivers, more saves, and considerably more ways for something to go wrong.
Simple actions, difficult teamwork – Pass, Power Pass and Dash while aiming, positioning and timing around your teammates.
Save the run – Recover terrible passes with desperate movement, safe bounce surfaces and last-second teamwork.
A journey built to ruin your plans – Deal with checkpoints, pass rings, moving platforms, wind, fans, switches, doors, safe bounce surfaces and breakable barriers.
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