
GAME PROFILE
SuikandySuikandy
Drop. Merge. Pray it doesn't overflow. When two matching sweets touch, they become a bigger one: from a tiny Candy up to Chocolate, from Chocolate to Truffle, and on and on to the mighty Watermelon Candy. The problem is always the same: space. If the pile peeks over the rim… game over. Suikandy starts from good old Sui…
Drop. Merge. Pray it doesn't overflow.
When two matching sweets touch, they become a bigger one: from a tiny Candy up to Chocolate, from Chocolate to Truffle, and on and on to the mighty Watermelon Candy. The problem is always the same: space. If the pile peeks over the rim… game over.
Suikandy starts from good old Suika, that "just one more" feeling of watching the mountain grow with your fingers crossed. But we added a roguelite layer, because we got bored of every run feeling the same. Here, no two runs are alike.
As you play, your kitchen fills up with utensils. Each one pulls the game in a different direction. Some push you to go for the huge sweets. Some reward you right when the jar is about to burst. And some bail you out just when you'd given up.
On their own, they make a difference. Together, they start doing weird stuff. If one pays you for merging right at the top and another saves you from losing once… how close to the brim do you dare to go?
What you earn doesn't stay in that run. Spend your chococoins to grow your utensil collection, open up new stretches of the campaign and unlock treats for your jar. The more you own, the more combinations you'll discover… and there are 35.
Just when you think you've got it figured out, the jar changes the rules. Each challenge tweaks just one thing… and that's usually enough:
• Gale: gusts of wind shove your sweets sideways. The lighter ones sometimes go flying.
• Ice Age: everything slides. Building a decent stack becomes a small miracle.
• Syrup: the jar fills with syrup. Small sweets float, big ones sink, and the level keeps rising.
• Moon: low gravity. Everything floats and bounces. Perfect if you're into elegant chaos.
• Sticky: sweets stick where they land… until the gum gives way and the whole thing comes crashing down.
And a few more surprises we're keeping to ourselves.
• Campaign: 25 levels that take you from the Pantry to the Shop Window. Each act brings new jars and challenges you haven't seen yet.
• Daily Challenge: a new recipe every day, the same one for everyone. Climb the daily leaderboard and, if you can, keep your streak alive.
• Endless: no objectives, no rush. Pick your utensils and chase your best score.
Every level, every challenge and Endless mode has its own Steam leaderboard. There's always someone to beat… starting with your friends.
Wormmy is a gummy worm who's dying to help and has terrible timing. He celebrates your merges like they're his own, sweats it out with you when the jar is about to burst and, every now and then, tosses a sweet into your jar without asking. Play well and you can fill a whole closet with hats for him to show off.
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