
GAME PROFILE
LOTHLOTH
Your deck is the board An 8x8 board of gems and an hourglass that is already running. Drag across gems of the same colour, three or more, diagonals count, and let go to pop them for SHARDS × MULT. Bring the chain back to the gem you started on and you close a LOOP: every gem inside erupts with it. Beat the gate's targe…
Your deck is the board
An 8x8 board of gems and an hourglass that is already running. Drag across gems of the same colour, three or more, diagonals count, and let go to pop them for SHARDS × MULT. Bring the chain back to the gem you started on and you close a LOOP: every gem inside erupts with it. Beat the gate's target before the sand runs out.
Every coin is a choice
Between gates, the shop opens. Recruit ushabti, crack open packs, buy papyri and rites, or reroll and gamble on something better. Money is scarce and every slot in your row counts, so every purchase is a decision about the run you are building.
Rip it open
Packs are where a run turns. Tear open an Ushabti, Royal or Grand pack, pick the servant you want, and it joins your row for free. Papyrus, Constellation and Rites packs do the same for papyri, cluster levels and rites. The legendaries never come in a pack: fill the Eye of Horus, or find the right rite, and one of them might answer.
149 servants that work for you
In ancient Egypt, ushabti were small clay figures buried with the dead, so they could do the work of the afterlife in their owner's place. Here, they work for you. Each one reads your chain differently: how long it was, what colour, whether it closed, which relic it swallowed. Some add, some multiply, some grow with every pop. Put them in the right order and watch the whole row fire, one after another.
149 ushabti across four rarities, 11 of them legendary.
Blessed by the gods
Any ushabti can carry the blessing of a god, and each blessing changes how it scores.
Ptah's Gilding: +6 Shards for every gem in the chain
Khonsu's Gleam: +4 Mult
Ra's Radiance: ×1.5 Mult
Nut's Embrace: takes no room in your row
The gods change the rules
Every dynasty ends with a god, and the gods don't play fair. SERKET poisons a gem that burns your whole pop. ISFET shuffles the board every eight seconds. HEKA hides your time and your target inside a mirage. ANUBIS gives you ten pops, no more. 20 bosses and 5 final guardians wait across eight dynasties, and you see which god is coming before you shop.
Relics fall onto the board
22 relics in six families, and none of them sit in an inventory. They drop onto the board like gems. Chain one and it fires: beams across rows and columns, blasts that clear a whole area, seconds back on the hourglass. Catch two in the same chain and they combo.
One tomb. One run.
8 gem enhancements: Faience doubles your Mult and might shatter, Wild joins any colour, Gold pays you for leaving it on the board
23 papyri and 27 rites that rewrite the board
11 clusters to level up, three of them hidden until you stumble onto them
24 tags, 32 vouchers and 15 starting pouches
8 stakes, from SAND down to DUAT, and an Endless mode that keeps the sand falling for as long as your engine holds
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