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Every production attempt unfolds across three stages. Choose materials, complete dice checks, and adapt to changing conditions. The quality of the finished item affects its usefulness, commission value, and market return.
Injuries persist and treatment costs resources. During ordinary adventures, reaching the Injury limit ends the run. Deciding whether to press deeper, retreat, recover, or meet the next deadline is at the heart of every journey.
GAME PROFILE
All-In ImmortalAll-In Immortal
This single-player cultivation adventure is built around a dice economy, exploration, crafting, and trade. Common Dice are both an action resource and the currency behind purchases, healing, rewards, and risk. Plan each journey and investment as you build a sustainable production loop. Start small, find your path Each…
This single-player cultivation adventure is built around a dice economy, exploration, crafting, and trade. Common Dice are both an action resource and the currency behind purchases, healing, rewards, and risk. Plan each journey and investment as you build a sustainable production loop.
Start small, find your path
Each new run offers two randomly selected introductory tasks. Complete them to earn dice, learn your way around, and decide where to invest your next handful of resources.Gather, craft, and make your work count
Begin at a humble residence, then travel through the market, wilderness, and sect. Explore distinct regions, gather ingredients for alchemy, forging, and cooking, uncover recipe clues, and face enemies with different traits and target ranges.Every production attempt unfolds across three stages. Choose materials, complete dice checks, and adapt to changing conditions. The quality of the finished item affects its usefulness, commission value, and market return.
Make a living — and take a chance
Accept commissions with in-game deadlines, sell surplus goods, buy tools and medicine, and take chances on appraisal stock. You can also operate your own shop and earn Common Dice by serving customers. Combat is turn-based, with equipment, food, enemy traits, and dice ranges shaping each outcome.Injuries persist and treatment costs resources. During ordinary adventures, reaching the Injury limit ends the run. Deciding whether to press deeper, retreat, recover, or meet the next deadline is at the heart of every journey.
Stay in the mortal world — or aim for 88
Reach level 50 in your character or any profession to unlock the Ascension Platform. Choose how many dice to roll and when to stop. Exactly 88 means success. Other totals from 85 to 90 leave you alive but unsuccessful; totals outside that range mean death and end the run. Unlocking the trial does not force you to take it: keep crafting and trading until you are ready.Current Version Highlights
- A single-player resource economy driven by dice and risk decisions.
- Multiple cultivation locations, wilderness sites, regional events, enemies, and recipe clues.
- Three-stage Alchemy, Forging, and Cooking production paths.
- Turn-based dice combat, seven equipment slots, consumables, and retreat choices.
- Timed commissions plus market trading, appraisal, and shop management.
- Randomized introductory tasks and a final ascension trial you choose when to attempt.
- Local profiles and save slots, with Simplified Chinese and English interfaces.
Windows测试版本
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