EVERY CARD HAS ONE POCKET Pick up a stack, read the top card, file it. Every card is a different costumed creature, so every placement is a small reveal. Fill a page and the holo in the center pocket shines. 6,010 THINGS. TWELVE ABILITIES. Start with two hands and a binder. End with Magnet Sweep, Binder Call and Send I…
EVERY CARD HAS ONE POCKET
Pick up a stack, read the top card, file it. Every card is a different costumed creature, so every placement is a small reveal. Fill a page and the holo in the center pocket shines.
6,010 THINGS. TWELVE ABILITIES.
Start with two hands and a binder. End with Magnet Sweep, Binder Call and Send It, filing whole stacks in one motion.
SIX ZONES, ONE OPENING DAY
Counter, pack wall, binder bay, glass cases, play area, back room. Finish a zone and its lights come up. Finish the shop and the sun does too.
THE CAT DID THIS. THE CAT WILL HELP.
Mint knocked it all over. Pet her and she'll show you where she hid things.
The story:
Prerelease night ran until two. Ray's lifetime collection arrived at one. Jules left you a clipboard, a shift checklist and twelve sticky notes. The shop opens at sunrise.
Features:
6,010 items across 8 card sets, 64 binders, 4 glass cases and a vintage wall
No timers and no fail state; Cozy, Prerelease Night and Free Play modes
Full controller support, plus a clear "where does this go?" guide you can turn down or off
Rain on the window, lo-fi on the gramophone, and dawn as your progress bar
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