
GAME PROFILE
MyXiyouMyXiyou
Your party. Your pilgrimage. MyXiyou is a single-player 3D exploration adventure inspired by Journey to the West, with an open-world roguelite direction under development. Each new journey generates a fresh world layout and road network. Set out from outside Chang'an, find your own route to Mount Ling, and decide which…
Your party. Your pilgrimage.
MyXiyou is a single-player 3D exploration adventure inspired by Journey to the West, with an open-world roguelite direction under development. Each new journey generates a fresh world layout and road network. Set out from outside Chang'an, find your own route to Mount Ling, and decide which landmarks and treasures deserve a detour.
Build a party—and let characters become mounts
Choose one lead character and one mount, then add up to three companions through unlocked party slots. Assign companions as scout, guard, and baggage carrier. Travel with the familiar pilgrims or choose other divine and demonic characters. Switch the character you control while the others follow independently.
Characters with two forms can join as humanoid companions or transform into mounts for another character. White Bone Demon can take a deer form, and Chang'e can take a crane form. Their character names remain the same after transformation. A character cannot occupy two party positions at once. Other mount options include a horse, a cloud, and Wind-and-Fire Wheels.
A generated world with routes to discover
The current journey is organised around nine main journey stages, with additional branches and exploration areas. The whole world is not limited to nine small rooms. Generation combines landscape regions and authored scenic modules with an interconnected road network.
Explore forests, bamboo groves, snowy terrain, deserts, and waterside scenery. Discover temples, pagodas, villages, and cave entrances. Move freely with WASD and look for the rainbow that guides you toward Mount Ling. The map reveals explored areas as you travel. Cave entrances are currently scenic locations; full dungeon interiors are not included.
Stay on the road or cross the wilderness
Roads and wilderness currently share the same fast movement baseline. The difference is travel energy: travelling on roads does not drain it, while moving off-road does. If energy runs out, your party stops to recover. Follow a reliable road or take a more direct shortcut that may require rest along the way.
Gather treasure and unlock travel options
Collect coins and qi by approaching them or hovering over them with the mouse. Open treasure chests for coins, and spend coins on available character and companion-slot unlocks. Purchased companion slots remain available in later journeys. You can also meet computer-controlled pilgrimage parties that travel, rest, and collect resources. These are NPCs, not other online players.
Activate Waystones to unlock map-based fast travel to discovered points. Follow the environmental guiding wind toward an inactive Waystone. Press M to open the map and place a destination marker: a tall tornado appears at that position in the world, giving you a landmark you can recognise from a distance.
Roaming demons and early automatic combat
Demon groups guard locations, patrol, gather, and spread out through the wilderness. Alerting one member can draw in the rest of its group. In the current build, party members fight automatically using character abilities; this is not a combat system where you manually perform individual attacks. Characters have health, injuries persist after combat, and the Earth God near a Waystone can help injured survivors recover. Defeated wild enemies do not respawn within the same world.
Reach Mount Ling
Find the special Waystone at the mountain's foot, then ascend through the clouds with your party in a continuous sequence to reach Mount Ling.
Current development scope
Art, animation, interface design, performance, and combat balance are still being revised. Deeper role-based combat, a complete random equipment and skill progression system, more bosses, hostile-party battles, and accomplishment-based journey rewards remain planned work. Please judge a purchase by the features currently provided.
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