ROGUE COLLECTOR is a tactical roguelike where the loot is the heroes themselves. Every Rogue, spell, and weapon is procedurally generated, and no two Rogues are ever alike.
Descend into infinite Elder God dungeons, rescue lost Rogues frozen in time and space, and extract them to your collection. Each floor deeper means greater rewards: but if you die, you lose everything. Extract in time, or gamble it all.
Back at base, trade your rescued Rogues with other Collectors on a live player-driven marketplace. Every Rogue you find is one of a kind. Every Rogue you lose is gone forever.
You're not hoarding gear. You're building a roster of irreplaceable Rogues.
POSITIONING MATTERS
Enemy actions are telegraphed so you can plan around them. Weapons have distinct behaviors: swords grant free auto-attacks when moving around enemies, hammers knock them back, and each weapon type rewards a different tactical approach.
TIME MANIPULATION
Every action can be rewound, but each rewind increases entropy. The higher the entropy, the greater the chance of triggering a global random spell that affects the entire battlefield.
PHYSICS BASED SHOOTING
Every shot rolls against your Rogue's ranged accuracy to determine trajectory deviation. A raycast then traces the actual bullet path, so missed shots can still hit other enemies, objects, or nothing at all.
ROGUE MARKETPLACE
Trade Rogues with other players in a persistent marketplace. Every Rogue is procedurally unique, so every listing is one of a kind. Buy, sell, and build the collection you actually want.
PERMA DED
Each defeat maims your Rogue, replacing a limb with a phantom limb that carries negative effects. At four phantom limbs, the Rogue is lost forever. But phantom limbs can be replaced with prosthetics that grant new abilities, giving your Rogue another life.
INVOLUNTARY DANCE
No one is safe from it.
ABOUT
Built solo over 7 years using Unity, Synty Studios assets, BOOM Library audio, and Library of Congress music.
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